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39 articles for “computer game”
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The Digital Playground: Evolution, Impact, and Future of Computer Gaming
Abstract: Computer gaming has transformed from a specialized hobby into a worldwide cultural force, shaping entertainment, technology, and social connections. This article delves into the history and influence of computer gaming, exploring its beginnings, technological progress, and increasing significance in modern society. We analyze various genres of games, the rise of e-sports, and the integration of virtual reality and artificial intelligence in enhancing user experiences. Additionally, the article delves into the …
Published in Journal of Computer Technology & Applications · Vol. 16, Issue 2, 2025 · pp. 53–62 Read article
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Study on Virtual Reality in Real Life
Abstract: Virtual reality (VR) is sometimes referred to as Virtual Environments (VE) has attracted a lot of consideration in the most recent couple of years. Broad media inclusion makes this interest develop quickly. Despite this, few people actually understand what virtual reality is, what its underlying rules and outstanding issues are. In this study, an authentic outline of augmented reality is introduced, essential wording and classes of VR frameworks are recorded, …
Published in Journal of Communication Engineering & Systems · Vol. 12, Issue 1, 2022 · pp. 7–20 Read article
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Perspectives of Cloud Computing Management: An Overview
Abstract: AbstractCloud computing is not limited to reduce the capital expenditure but also used to perform trillions of computations per second in consumer-oriented applications such as financial portfolios to deliver personalized information, to provide data storage or immersive computer games. The purpose of the paper is to provide an overall management perspective of cloud computing with the aim to highlight the management that should be properly addressed and managed to realize …
Published in Journal of Computer Technology & Applications · Vol. 6, Issue 3, 2015 · pp. 72–82 Read article
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An Augmented Reality-based Application
Abstract: Abstract: This paper is the art of applying 3D design and to implement the computer-generated 3D environment to our real- world environment using the latest augmented reality (AR) technology for entertainment or for educational or experimental purposes. Through this project we want to design and build an application and a game which helps to augment the computer-simulated environment into our real-world and which is a very latest and fastest growing …
Published in Current Trends in Information Technology · Vol. 9, Issue 3, 2019 · pp. 14–39 Read article
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Umpire’s Assistant : DRS with computer vision
Abstract: In any game, a fair decision is necessary to ensure that the game is played fairly. Any bad judgement made due to human error could determine the game's outcome. The literature study mentioned computer vision and image processing algorithms, which were shown using numerous cameras. With the use of a high-quality smartphone camera, this study focuses on a system that assists the umpire in making decisions such as no-ball, LBW …
Published in Trends in Opto-electro & Optical Communication · Vol. 12, Issue 1, 2022 · pp. 24–27 Read article
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Application of Fixed-point Theorem in Various Field Review
Abstract: This paper is review of application of fixed-point theorem from 15 research paper. It is observed that Fixed point theorem has application in various field like game theory, computer science, integral and differential equations, heattransfer, functional analysis, topology etc.so for research paper we can utilize fixed point theorem for extension in application.
Published in Journal of Mechatronics and Automation · Vol. 7, Issue 2, 2020 · pp. 6–9 Read article
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Impact of Electronic Medias among School Children
Abstract: In general media refers to various means of communication. For example, news paper, radio,television, radio, computer, video games, etc. The goal of the Media, Information and Technology(MIT) program is to offer critical, interdisciplinary analysis of the institutions, practices and culturalmeaning associated with technologies of communication, information, knowledge, learning andentertainment. The aim of the present study is, to evaluate the effectiveness of structured teachingprogram on knowledge regarding influence of medias among …
Published in Journal of Nursing Science & Practice · Vol. 11, Issue 2, 2021 · pp. 72–78 Read article
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Mario Ai Model Using Gaming Reinforcement Learning
Abstract: It is essential for research on computational and/or artificial intelligence (CI/AI) applied to games to have relevant games to apply AI algorithms to. This is pertinent. It doesn't matter if one is studying how to use CI/AI techniques to test and improve AI (e.g., games provide challenging yet scalable problems which engage many central aspects of human cognitive capacity) or how to use CI/AI techniques to improve games (e.g., player …
Published in Journal of Instrumentation Technology & Innovations · Vol. 14, Issue 2, 2024 · pp. 1–6 Read article
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Virtual Reality Horror Chronicles: Exploring Fear in Virtual Reality
Abstract: Virtual reality (VR) provides a distinctive and immersive experience, enabling users to engage in digital environments in an exceptionally realistic manner. It offers a sense of presence and immersion, making users feel as though they are physically present within a virtual world. Games can be single-player or multiplayer, and they often involve challenges, objectives, or narratives for players to engage with. Gaming is a powerful tool for promoting VR technology …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 32–43 Read article
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The Prospects of Multimedia in 2025: Emerging Patterns to Monitor
Abstract: The term multimedia describes the computer-aided combination of text, illustrations, graphics, audio, animation, still and moving images (videos), and any other medium that allows for the digital expression, storing, processing, and communication of any kind of information. The word of the decade is multimedia. It is a buzzword that has been used in a variety of contexts. It appears on the covers of movies, CDs, literature, newspapers, and handheld games. …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 25–31 Read article
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The Future of Computing: Exploring the Impact of 3D Technology
Abstract: In the evolving landscape of computing, the integration of three-dimensional (3D) technology has revolutionized various industries, from entertainment to healthcare. “Computers in the 3-D World” explores the transformative impact of 3D computing, focusing on how advances in hardware and software are enabling new forms of interaction, visualization, and simulation. The study explores the key technologies behind this transformation, including virtual reality (VR), augmented reality (AR), 3D modeling, and 3D printing. …
Published in Journal of Image Processing & Pattern Recognition Progress · Vol. 12, Issue 2, 2025 · pp. 01–19 Read article
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Hybrid Best-Response Algorithms for Mobile Computing Offloading: A Comprehensive Review
Abstract: The exponential growth of mobile applications with intensive computational requirements has necessitated innovative offloading strategies in mobile computing ecosystems. This comprehensive review examines hybrid best-response offloading algorithms integrated with game-theoretic optimization frameworks to address resource allocation challenges in mobile edge computing (MEC) environments. The proliferation of Internet of Things (IoT) devices and bandwidth-intensive applications has created unprecedented demands on mobile network infrastructure, compelling researchers to develop sophisticated offloading mechanisms that …
Published in International Journal of Mobile Computing Technology · Vol. 3, Issue 2, 2025 · pp. 20–26 Read article
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Custom Hand-Gestured Controlled Video Game using RGB Camera
Abstract: Video gaming is a rapidly evolving form of entertainment introducing young minds into the field and increasing competition within the industry. Due to the requirement of high-level passionate experience among players, game designers are forcing to create more realistic and enjoyable game plans. Gesture-based Monitoring (GM) in Human-Computer Interaction (HCI) plays a crucial role in increasing player’s enjoyment and delight during game play and chosen as a more significant modality. …
Published in Journal of Instrumentation Technology & Innovations · Vol. 12, Issue 3, 2022 · pp. 20–29 Read article
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Eyes for Machines: A Computer Vision Approach to Enhance Robotic Arm Dexterity and Autonomy
Abstract: By combining sophisticated robotics and visual awareness, computer vision operated robotic arms have revolutionized technology. These devices are having a profound effect on several industries, from manufacturing processes to healthcare. Computer vision–controlled robotic arms are altering the game with their ability to see, comprehend, and interact with their surroundings. In this study we have tried to develop and implement software and hardware to improve the freedom of movement in a …
Published in International Journal of Advanced Control and System Engineering · Vol. 2, Issue 2, 2024 · pp. 28–33 Read article
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Facial Emotion Detection and Its Applications
Abstract: Facial emotion detection (FED) is an interdisciplinary field that integrates artificial intelligence, computer vision, and machine learning to recognize and interpret human emotions based on facial expressions. The development of FED systems has been propelled by advancements in deep learning, particularly convolutional neural networks (CNNs) and recurrent neural networks (RNNs), which enhance recognition accuracy. Feature extraction techniques, including geometric and appearance-based methods, play a crucial role in classifying emotional states. …
Published in International Journal of Optical Innovations & Research · Vol. 3, Issue 1, 2025 · pp. 8–12 Read article
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Computer Vision Controlled Robotic ARM
Abstract: By combining sophisticated robotics and visual awareness, computer vision operated robotic arms have revolutionized technology. These devices are having a profound effect on a number of industries, from manufacturing processes to healthcare. Computer vision controlled robotic arms are altering the game with their ability to see, comprehend, and interact with their surroundings. In this study we have tried to develop and implement software and hardwares to improve the freedom of …
Published in Journal of Instrumentation Technology & Innovations · Vol. 13, Issue 3, 2023 · pp. 1–6 Read article
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Study of Proximity Points and Fixed Points
Abstract: This paper explores the concepts of proximity points and fixed points, which are fundamental in mathematical analysis and nonlinear functional analysis. Fixed-point theorems play a crucial role in optimization, game theory, differential equations, and dynamic systems. Proximity points, an extension of fixed points, provide a more generalized approach, allowing near-coincidence rather than exact identity. The study discusses classical fixed-point theorems, such as Banach’s contraction principle, Brouwer’s fixed-point theorem, and Schauder’s …
Published in Recent Trends in Mathematics · Vol. 1, Issue 2, 2024 · pp. 28–31 Read article
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Role of Beowulf Clusters in Next-Generation Military Applications: A Comprehensive Study
Abstract: Beowulf clusters, which utilize cost-effective commodity hardware combined with open-source software for parallel computing, have emerged as a viable and efficient solution for high-performance computing needs. This paper explores their growing relevance and practical applications in modern and future military technologies. Contemporary military operations increasingly rely on rapid data processing, real-time intelligence, high-fidelity simulations, and autonomous decision-making systems. Beowulf clusters offer scalable and adaptable computational power that supports these demands …
Published in Journal of Advances in Shell Programming · Vol. 12, Issue 2, 2025 · pp. 01–07 Read article
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A Hybrid Algorithm for Processor Scheduling Using Game Theory Variants
Abstract: This study proposes a novel hybrid algorithm for processor scheduling in modern operating systems, integrating the strengths of traditional scheduling methods with game theory variants. Traditional schedulers often struggle to adapt to dynamic workload changes, leading to suboptimal performance. Our hybrid approach addresses this by treating processes as "players" in a game, where the "payoff" is CPU time. A base scheduler (e.g., Weighted Fair Queuing, Earliest Deadline First) provides a …
Published in Journal of Operating Systems Development & Trends · Vol. 12, Issue 1, 2025 · pp. 48–56 Read article
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The Impact of Artificial Intelligence on the Sales and Marketing of Pharmaceutical Products
Abstract: The rapid development of computing and technology has permeated all branches of science, with artificial intelligence (AI) emerging as a pivotal field in computer science. AI has significantly influenced disciplines ranging from basic engineering to pharmaceuticals. In healthcare and medicinal chemistry, AI applications have become indispensable. Traditional drug discovery approaches are gradually being overtaken by computer-aided drug design. In recent years, artificial intelligence (AI) and machine learning (ML) have become …
Published in Research and Reviews: A Journal of Health Professions · Vol. 15, Issue 1, 2025 · pp. 10–18 Read article