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53 articles for “virtual reality”
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Virtual Reality Horror Chronicles: Exploring Fear in Virtual Reality
Abstract: Virtual reality (VR) provides a distinctive and immersive experience, enabling users to engage in digital environments in an exceptionally realistic manner. It offers a sense of presence and immersion, making users feel as though they are physically present within a virtual world. Games can be single-player or multiplayer, and they often involve challenges, objectives, or narratives for players to engage with. Gaming is a powerful tool for promoting VR technology …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 32–43 Read article
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Virtual Reality Graded Exposure Therapy For Phobia And Ptsd
Abstract: By combining virtual reality technology with graded exposure therapy, Virtual Reality Graded Exposure Therapy (VRGET) transforms the treatment of anxiety disorders. VRGET uses controlled exposure to anxiety-inducing stimuli using immersive virtual environments, addressing the global problem of anxiety disorders. By simulating real-world scenarios, VRGET provides a structured and immersive approach that allows individuals to gradually confront their fears in a controlled, supervised, and safe environment. Technology offers adaptable scenarios tailored …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 15, Issue 2, 2025 Read article
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Virtual Reality Based Decentralized Educational Art Gallery
Abstract: One can experience the forefront of education by engaging with our virtual reality (VR) powered decentralized educational art gallery. This groundbreaking platform seamlessly integrates VR technology with decentralized networks, crafting an unmatched learning journey. Curated collections of art from diverse cultures and eras can be explored, accompanied by interactive educational modules that deepen one’s understanding of each piece. One can engage with fellow learners in real time, fostering collaboration and …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 2, 2024 · pp. 31–37 Read article
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Virtual Reality in Education: A Transformative Tool for Enhanced Learning
Abstract: Virtual reality (VR) is a revolutionary technology in education, providing immersive and interactive experiences that can transform the learning process and enhance student engagement with educational content. This review paper provides an in-depth analysis of the applications of VR in education, exploring its effectiveness in enhancing learning outcomes, student engagement, and critical thinking skills. Additionally, the paper delves into the challenges and opportunities associated with integrating VR technology into educational …
Published in International Journal of Mobile Computing Technology · Vol. 2, Issue 1, 2024 · pp. 9–15 Read article
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Virtual Reality in Civil Engineering: A Comprehensive Review of Applications, Challenges, and Future Trends
Abstract: Virtual reality (VR) technology has gained significant attention in civil engineering, offering immersive and interactive environments that enhance visualization, safety training, and project management. This review paper comprehensively examines the current applications of VR in civil engineering, focusing on construction safety training, design visualization, and stakeholder collaboration. VR’s ability to simulate hazardous scenarios allows for effective safety awareness and risk mitigation without real-world exposure. Additionally, the integration of VR with …
Published in Journal of Industrial Safety Engineering · Vol. 12, Issue 3, 2025 · pp. 20–24 Read article
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Augmented Reality (AR) and Virtual Reality (VR) Based Learning System
Abstract: Augmented reality (AR) and virtual reality (VR) technologies have transformed digital experiences by offering immersive and interactive environments and simulations that boost engagement and learning. Over the past twelve years, these technologies have significantly impacted education, offering novel approaches to teaching and training. Despite their potential, AR and VR are still in the emerging stages and require substantial customization and investment to meet the growing educational demand. Their applications are …
Published in Journal of Computer Technology & Applications · Vol. 15, Issue 3, 2024 · pp. 72–79 Read article
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The Role of Augmented and Virtual Reality in Enhancing Education and Training
Abstract: Virtual reality (VR) and augmented reality (AR) are emerging as powerful tools that are transforming the way education is delivered and experienced. Unlike traditional teaching approaches that often rely heavily on textbooks, lectures, and passive learning, these technologies create highly interactive and engaging environments that allow students to actively participate in the learning process. By providing immersive experiences, VR and AR bridge the gap between theoretical knowledge and practical application, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 33–38 Read article
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The Double-edged Sword: Evaluating the Benefits and Challenges of AR and VR in Education
Abstract: Incorporating augmented reality (AR) and virtual reality (VR) into education is transforming traditional learning settings by boosting interactivity, engagement, and accessibility. AR and VR technologies provide immersive experiences that transform theoretical concepts into visual and practical applications, effectively catering to various learning styles. This abstract explores the impact of AR and VR on educational outcomes, examining their applications across various disciplines, including STEM (science, technology, engineering, mathematics), humanities, and vocational …
Published in Journal of Advances in Shell Programming · Vol. 11, Issue 2, 2024 · pp. 5–11 Read article
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Bridging Reality and Virtuality Through Gesture-controlled 3D Holography
Abstract: The continuous advancement of technology has led to the development of innovative techniques and devices aimed at enriching users’ experiences. The technology creates an immersive experience that blurs the lines between virtual and real worlds by allowing users to manipulate three-dimensional holograms with natural hand gestures. Among these advancements, holography emerges as a promising avenue for creating immersive visual displays. However, traditional holographic systems often struggle to provide truly engaging …
Published in Trends in Opto-electro & Optical Communication · Vol. 14, Issue 3, 2024 · pp. 1–10 Read article
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Advances in Simulation and Surgical Skill Training Evolution: Narrative Integrative Review
Abstract: Simulation-based education has emerged as a cornerstone of contemporary general surgery training, driven by increasing emphasis on patient safety, competency-based education, and rapid technological innovation. Traditional apprenticeship models, while foundational, are constrained by reduced operative exposure, work-hour limitations, and variability in clinical case mix. In this context, simulation provides a structured, reproducible, and safe environment for acquisition, assessment, and refinement of surgical skills across the training continuum. This narrative review …
Published in Research and Reviews : Journal of Surgery · Vol. 15, Issue 1, 2026 · pp. 7–13 Read article
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Role of Artificial Intelligence in Transforming Personalized Learning in Education
Abstract: Artificial Intelligence (AI) is revolutionizing personalized education by tailoring learning experiences to meet each student's unique needs. Through advanced algorithms, AI can adapt educational content to align with individual learning speeds, preferences, and styles. Technologies such as adaptive learning systems, smart tutoring tools, and AI-powered assessments offer instant feedback and assist teachers in quickly identifying areas where students may be struggling. Additionally, predictive analytics help anticipate student outcomes, enabling early …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 27–32 Read article
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Generative AI for VR: Creating Physically Realistic Models
Abstract: Virtual Reality has revolutionized the traditional learning system by creating and interactive and engaging environment. However, its ability to show precise real-world experiences is limited due to lack of physical realism. This study investigates the potential of Generative Adversarial Network (GAN) in creating physically realistic 3D models. Proposed system incorporates deep learning techniques along with physics-based constraints to enhance model’s accuracy and usability. To achieve this, experiments were conducted on …
Published in Journal of Advancements in Robotics · Vol. 12, Issue 3, 2025 · pp. 14–22 Read article
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A Comprehensive Review on Teaching Students with Learning Disabilities: The Potential of VR and AR Technology
Abstract: In terms of enhancing learning experiences, the use of virtual reality (VR) and augmented reality (AR) in education has shown encouraging outcomes. These technologies offer immersive, interactive environments that are extremely beneficial to students who struggle with learning. to assess how VR and AR affect learning outcomes in general as well as motivation, engagement, and academic performance. We'll examine how these resources might be applied to support children who face …
Published in International Journal of Children · Vol. 1, Issue 1, 2024 · pp. 31–36 Read article
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A Virtual Reality—Metaverse and Its Trends
Abstract: In 1992, the concept of a metaverse was first introduced to the public. Metaverse, as its name implies, is a mashup of the terms "meta" and "universe," where "meta" is Greek for "beyond”. As a result, it means beyond our current understanding of the universe. It exists in the virtual world but feels just as real. In a metaverse, various virtual spaces are combined into a single, persistent, 3D environment. …
Published in International Journal of Information Security Engineering · Vol. 1, Issue 1, 2023 · pp. 44–49 Read article
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Augmented Reality Based 3D Drawing from the 2D
Abstract: Students benefit from this approach since it offers an alternative viewpoint on content production and teaching and learning techniques. Managing global projects necessitates the use of techniques and resources to aid in content communication. The development of augmented reality (AR)/virtual reality (VR) content requires a significant amount of time if efficient design and visualization techniques are not employed. The use of highly detailed 3D games that may have required a …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 10–17 Read article
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Towards Finding the Impact of Kinetic Information on Short Term Memory based Task
Abstract: The main objective of this report is to discover whether haptic data have an effect on the retention of a directive to choose a place scattered on a 2D plane. The necessity for a feasible workshop for the cell manufacturing line in plant assembly led to the idea. We created an organized viscuo-haptic training model that covered a grown-up arm’s workstation and used three different Ways to change the extent …
Published in Journal of Control & Instrumentation · Vol. 14, Issue 1, 2023 · pp. 1–8 Read article
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A Systematic Visualization and Evolution of Software Architectures
Abstract: The Matrix Visualizer is a 2D plane matrix comprising of many small square boxes of equal size. When a designer/architect gives the input of design/sketch then as per the blueprint, the matrix starts taking shape accordingly. Here the square boxes of the matrix rise to a certain height as per the sketch. This gives a practical demonstration of the sketch that rises to give the 3D and appropriate physical representation, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 2, 2024 · pp. 1–10 Read article
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Sign Language to Speech Translation and Emergency Alert System for Dumb persons using Ml and IOT
Abstract: This project proposes a novel approach for gesture recognition using key point extraction and neural networks. Our proposed system leverages key point extraction techniques to capture fine-grained spatial information from input gestures. These key points are then fed into a neural network model, allowing for automatic feature learning and robust gesture classification. The goal of this project is to integrate OpenCV's computer vision capabilities to build a flexible and effective …
Published in Journal of Microcontroller Engineering and Applications · Vol. 11, Issue 2, 2024 · pp. 17–21 Read article
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Virtual Voyages: Navigating Museum Education with Electronic Games
Abstract: The incorporation of electronic games into museum environments is becoming increasingly popular as an effective educational resource. These games offer a dynamic way to engage visitors, enhancing their overall experience by catering to diverse learning styles and effectively capturing the attention of a digital-native audience. By integrating interactive components, museums can enhance the learning experience, making it more engaging and enjoyable, which subsequently boosts knowledge retention. This approach has the …
Published in Current Trends in Information Technology · Vol. 14, Issue 3, 2024 · pp. 34–38 Read article
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Integrating Human-Centric Principles into Machine Design: Ergonomic and Safety Enhancements in Mechanical Systems
Abstract: The integration of human-centric design (HCD) principles into mechanical systems has become increasingly critical in contemporary machine design. As machines become more complex and operate within high-interaction environments, the need for design strategies that prioritize human safety, usability, and comfort has intensified. This review explores how ergonomic insights, safety standards, and user experience (UX) considerations influence the physical configuration, control mechanisms, and operational safety of mechanical systems across industrial, healthcare, …
Published in Trends in Machine design · Vol. 12, Issue 2, 2025 · pp. 33–37 Read article