Journal of Multimedia Technology & Recent Advancements Review Article

Augmented Reality Based 3D Drawing from the 2D

  1. Virendra Palekar Department of Computer Science and Engineering, A.C. Patil College of Engineering, Kharghar, Navi Mumbai
  2. Aarya A. Adhav Department of Computer Science and Engineering, A.C. Patil College of Engineering, Kharghar, Navi Mumbai
  3. Unnati Patil Department of Computer Science and Engineering, A.C. Patil College of Engineering, Kharghar, Navi Mumbai
  4. Avinash R. Sonule Department of Computer Science and Engineering, A.C. Patil College of Engineering, Kharghar, Navi Mumbai

Abstract

Students benefit from this approach since it offers an alternative viewpoint on content production and teaching and learning techniques. Managing global projects necessitates the use of techniques and resources to aid in content communication. The development of augmented reality (AR)/virtual reality (VR) content requires a significant amount of time if efficient design and visualization techniques are not employed. The use of highly detailed 3D games that may have required a large financial commitment for commercial enterprises is more common among students. Though many educational institutions have fast and free internet available, its use may be limited by big file sizes, which would require high internet rates to download the animation content that may be put on a website. Low-polygon modeling techniques have traditionally been essential for AR and VR development. However, in multidisciplinary projects, teams often use their standard software to create 3D content, which can limit interactivity. This is because optimizing the software for performance tends to increase the file size of the developed media.

Keywords

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