Journal of Multimedia Technology & Recent Advancements
Volume 11, Issue 3 (2024)
Table of contents
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A Split and Merge UNet: A Deep Learning Assisted UNet Model to Segment Corpus Callosum of Brain for Automatic Autism Detection
Abstract: In recent years, deep learning techniques have shown remarkable performance in various image analysis applications, particularly in the domain of medical image processing. Among these, image segmentation plays a critical role, as it helps in isolating and analyzing specific regions within medical images. The proposed study focuses on segmenting the corpus callosum, a vital structure in the human brain, using a novel optimization technique known as the Split and Merge …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 1–9 Read article
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Augmented Reality Based 3D Drawing from the 2D
Abstract: Students benefit from this approach since it offers an alternative viewpoint on content production and teaching and learning techniques. Managing global projects necessitates the use of techniques and resources to aid in content communication. The development of augmented reality (AR)/virtual reality (VR) content requires a significant amount of time if efficient design and visualization techniques are not employed. The use of highly detailed 3D games that may have required a …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 10–17 Read article
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Integrated Qualitative Response Assessment System
Abstract: Examinations for universities and yearboards are traditionally administered offline, with a significant number of students opting for subjective exams. This preference stems from the labor-intensive nature of evaluating subjective responses, which requires considerable time and effort from educators. Additionally, subjective grading can be influenced by the evaluator’s mood, leading to inconsistencies. In contrast, multiple-choice and objective questions are prevalent in entrance and competitive exams due to their ease of automated …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 18–24 Read article
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The Prospects of Multimedia in 2025: Emerging Patterns to Monitor
Abstract: The term multimedia describes the computer-aided combination of text, illustrations, graphics, audio, animation, still and moving images (videos), and any other medium that allows for the digital expression, storing, processing, and communication of any kind of information. The word of the decade is multimedia. It is a buzzword that has been used in a variety of contexts. It appears on the covers of movies, CDs, literature, newspapers, and handheld games. …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 25–31 Read article
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Virtual Reality Horror Chronicles: Exploring Fear in Virtual Reality
Abstract: Virtual reality (VR) provides a distinctive and immersive experience, enabling users to engage in digital environments in an exceptionally realistic manner. It offers a sense of presence and immersion, making users feel as though they are physically present within a virtual world. Games can be single-player or multiplayer, and they often involve challenges, objectives, or narratives for players to engage with. Gaming is a powerful tool for promoting VR technology …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 32–43 Read article