Virtual reality (VR)
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E-Commerce Study Using AR/VR and Ethical Convergence of Commerce
Abstract: The landscape of E-commerce is undergoing a fundamental transformation, shifting from a platform-centric model of transactional exchange to an immersive, ecosystem-driven experience. This analysis examines the critical trends and disruptive forces that define the immediate and long-term trajectory of digital commerce. The study identifies three foundational pillars driving future growth: Hyper-Personalization via Generative AI, Spatial Commerce (AR/VR Integration), and Sustainable Supply Chain Resilience. Future E-commerce will be characterized by the …
Published in E-Commerce for Future & Trends · Vol. 12, Issue 3, 2025 · pp. 20–26 Read article
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Generative AI for VR: Creating Physically Realistic Models
Abstract: Virtual Reality has revolutionized the traditional learning system by creating and interactive and engaging environment. However, its ability to show precise real-world experiences is limited due to lack of physical realism. This study investigates the potential of Generative Adversarial Network (GAN) in creating physically realistic 3D models. Proposed system incorporates deep learning techniques along with physics-based constraints to enhance model’s accuracy and usability. To achieve this, experiments were conducted on …
Published in Journal of Advancements in Robotics · Vol. 12, Issue 3, 2025 · pp. 14–22 Read article
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Augmented Reality Based 3D Drawing from the 2D
Abstract: Students benefit from this approach since it offers an alternative viewpoint on content production and teaching and learning techniques. Managing global projects necessitates the use of techniques and resources to aid in content communication. The development of augmented reality (AR)/virtual reality (VR) content requires a significant amount of time if efficient design and visualization techniques are not employed. The use of highly detailed 3D games that may have required a …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 10–17 Read article
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A Comprehensive Review on Teaching Students with Learning Disabilities: The Potential of VR and AR Technology
Abstract: In terms of enhancing learning experiences, the use of virtual reality (VR) and augmented reality (AR) in education has shown encouraging outcomes. These technologies offer immersive, interactive environments that are extremely beneficial to students who struggle with learning. to assess how VR and AR affect learning outcomes in general as well as motivation, engagement, and academic performance. We'll examine how these resources might be applied to support children who face …
Published in International Journal of Children · Vol. 1, Issue 1, 2024 · pp. 31–36 Read article
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A Systematic Visualization and Evolution of Software Architectures
Abstract: The Matrix Visualizer is a 2D plane matrix comprising of many small square boxes of equal size. When a designer/architect gives the input of design/sketch then as per the blueprint, the matrix starts taking shape accordingly. Here the square boxes of the matrix rise to a certain height as per the sketch. This gives a practical demonstration of the sketch that rises to give the 3D and appropriate physical representation, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 2, 2024 · pp. 1–10 Read article
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Virtual Reality in Education: A Transformative Tool for Enhanced Learning
Abstract: Virtual reality (VR) is a revolutionary technology in education, providing immersive and interactive experiences that can transform the learning process and enhance student engagement with educational content. This review paper provides an in-depth analysis of the applications of VR in education, exploring its effectiveness in enhancing learning outcomes, student engagement, and critical thinking skills. Additionally, the paper delves into the challenges and opportunities associated with integrating VR technology into educational …
Published in International Journal of Mobile Computing Technology · Vol. 2, Issue 1, 2024 · pp. 9–15 Read article
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A Virtual Reality—Metaverse and Its Trends
Abstract: In 1992, the concept of a metaverse was first introduced to the public. Metaverse, as its name implies, is a mashup of the terms "meta" and "universe," where "meta" is Greek for "beyond”. As a result, it means beyond our current understanding of the universe. It exists in the virtual world but feels just as real. In a metaverse, various virtual spaces are combined into a single, persistent, 3D environment. …
Published in International Journal of Information Security Engineering · Vol. 1, Issue 1, 2023 · pp. 44–49 Read article