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21 articles for “Virtual reality (VR)”
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Augmented Reality (AR) and Virtual Reality (VR) Based Learning System
Abstract: Augmented reality (AR) and virtual reality (VR) technologies have transformed digital experiences by offering immersive and interactive environments and simulations that boost engagement and learning. Over the past twelve years, these technologies have significantly impacted education, offering novel approaches to teaching and training. Despite their potential, AR and VR are still in the emerging stages and require substantial customization and investment to meet the growing educational demand. Their applications are …
Published in Journal of Computer Technology & Applications · Vol. 15, Issue 3, 2024 · pp. 72–79 Read article
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A Comprehensive Review on Teaching Students with Learning Disabilities: The Potential of VR and AR Technology
Abstract: In terms of enhancing learning experiences, the use of virtual reality (VR) and augmented reality (AR) in education has shown encouraging outcomes. These technologies offer immersive, interactive environments that are extremely beneficial to students who struggle with learning. to assess how VR and AR affect learning outcomes in general as well as motivation, engagement, and academic performance. We'll examine how these resources might be applied to support children who face …
Published in International Journal of Children · Vol. 1, Issue 1, 2024 · pp. 31–36 Read article
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Virtual Reality in Education: A Transformative Tool for Enhanced Learning
Abstract: Virtual reality (VR) is a revolutionary technology in education, providing immersive and interactive experiences that can transform the learning process and enhance student engagement with educational content. This review paper provides an in-depth analysis of the applications of VR in education, exploring its effectiveness in enhancing learning outcomes, student engagement, and critical thinking skills. Additionally, the paper delves into the challenges and opportunities associated with integrating VR technology into educational …
Published in International Journal of Mobile Computing Technology · Vol. 2, Issue 1, 2024 · pp. 9–15 Read article
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Generative AI for VR: Creating Physically Realistic Models
Abstract: Virtual Reality has revolutionized the traditional learning system by creating and interactive and engaging environment. However, its ability to show precise real-world experiences is limited due to lack of physical realism. This study investigates the potential of Generative Adversarial Network (GAN) in creating physically realistic 3D models. Proposed system incorporates deep learning techniques along with physics-based constraints to enhance model’s accuracy and usability. To achieve this, experiments were conducted on …
Published in Journal of Advancements in Robotics · Vol. 12, Issue 3, 2025 · pp. 14–22 Read article
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Virtual Reality Graded Exposure Therapy For Phobia And Ptsd
Abstract: By combining virtual reality technology with graded exposure therapy, Virtual Reality Graded Exposure Therapy (VRGET) transforms the treatment of anxiety disorders. VRGET uses controlled exposure to anxiety-inducing stimuli using immersive virtual environments, addressing the global problem of anxiety disorders. By simulating real-world scenarios, VRGET provides a structured and immersive approach that allows individuals to gradually confront their fears in a controlled, supervised, and safe environment. Technology offers adaptable scenarios tailored …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 15, Issue 2, 2025 Read article
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Augmented Reality Based 3D Drawing from the 2D
Abstract: Students benefit from this approach since it offers an alternative viewpoint on content production and teaching and learning techniques. Managing global projects necessitates the use of techniques and resources to aid in content communication. The development of augmented reality (AR)/virtual reality (VR) content requires a significant amount of time if efficient design and visualization techniques are not employed. The use of highly detailed 3D games that may have required a …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 10–17 Read article
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A Virtual Reality—Metaverse and Its Trends
Abstract: In 1992, the concept of a metaverse was first introduced to the public. Metaverse, as its name implies, is a mashup of the terms "meta" and "universe," where "meta" is Greek for "beyond”. As a result, it means beyond our current understanding of the universe. It exists in the virtual world but feels just as real. In a metaverse, various virtual spaces are combined into a single, persistent, 3D environment. …
Published in International Journal of Information Security Engineering · Vol. 1, Issue 1, 2023 · pp. 44–49 Read article
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A Systematic Visualization and Evolution of Software Architectures
Abstract: The Matrix Visualizer is a 2D plane matrix comprising of many small square boxes of equal size. When a designer/architect gives the input of design/sketch then as per the blueprint, the matrix starts taking shape accordingly. Here the square boxes of the matrix rise to a certain height as per the sketch. This gives a practical demonstration of the sketch that rises to give the 3D and appropriate physical representation, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 2, 2024 · pp. 1–10 Read article
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E-Commerce Study Using AR/VR and Ethical Convergence of Commerce
Abstract: The landscape of E-commerce is undergoing a fundamental transformation, shifting from a platform-centric model of transactional exchange to an immersive, ecosystem-driven experience. This analysis examines the critical trends and disruptive forces that define the immediate and long-term trajectory of digital commerce. The study identifies three foundational pillars driving future growth: Hyper-Personalization via Generative AI, Spatial Commerce (AR/VR Integration), and Sustainable Supply Chain Resilience. Future E-commerce will be characterized by the …
Published in E-Commerce for Future & Trends · Vol. 12, Issue 3, 2025 · pp. 20–26 Read article
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Virtual Reality Horror Chronicles: Exploring Fear in Virtual Reality
Abstract: Virtual reality (VR) provides a distinctive and immersive experience, enabling users to engage in digital environments in an exceptionally realistic manner. It offers a sense of presence and immersion, making users feel as though they are physically present within a virtual world. Games can be single-player or multiplayer, and they often involve challenges, objectives, or narratives for players to engage with. Gaming is a powerful tool for promoting VR technology …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 32–43 Read article
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The Double-edged Sword: Evaluating the Benefits and Challenges of AR and VR in Education
Abstract: Incorporating augmented reality (AR) and virtual reality (VR) into education is transforming traditional learning settings by boosting interactivity, engagement, and accessibility. AR and VR technologies provide immersive experiences that transform theoretical concepts into visual and practical applications, effectively catering to various learning styles. This abstract explores the impact of AR and VR on educational outcomes, examining their applications across various disciplines, including STEM (science, technology, engineering, mathematics), humanities, and vocational …
Published in Journal of Advances in Shell Programming · Vol. 11, Issue 2, 2024 · pp. 5–11 Read article
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Virtual Reality Based Decentralized Educational Art Gallery
Abstract: One can experience the forefront of education by engaging with our virtual reality (VR) powered decentralized educational art gallery. This groundbreaking platform seamlessly integrates VR technology with decentralized networks, crafting an unmatched learning journey. Curated collections of art from diverse cultures and eras can be explored, accompanied by interactive educational modules that deepen one’s understanding of each piece. One can engage with fellow learners in real time, fostering collaboration and …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 2, 2024 · pp. 31–37 Read article
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Virtual Reality in Civil Engineering: A Comprehensive Review of Applications, Challenges, and Future Trends
Abstract: Virtual reality (VR) technology has gained significant attention in civil engineering, offering immersive and interactive environments that enhance visualization, safety training, and project management. This review paper comprehensively examines the current applications of VR in civil engineering, focusing on construction safety training, design visualization, and stakeholder collaboration. VR’s ability to simulate hazardous scenarios allows for effective safety awareness and risk mitigation without real-world exposure. Additionally, the integration of VR with …
Published in Journal of Industrial Safety Engineering · Vol. 12, Issue 3, 2025 · pp. 20–24 Read article
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3d Hand Interaction in Virtual Space
Abstract: In the realm of augmented reality (AR) and virtual reality (VR), it is necessary to facilitate users' interplay with the digital world. In virtual environments, the system will be able to track the user's hand movements in three dimensions, providing the impression that they are essentially there. The system will adopt a camera component for input, a Python library called Open-CV for real-time video streaming, and a media-pipe library to …
Published in International Journal of Optical Innovations & Research · Vol. 3, Issue 1, 2025 · pp. 13–19 Read article
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The Role of Augmented and Virtual Reality in Enhancing Education and Training
Abstract: Virtual reality (VR) and augmented reality (AR) are emerging as powerful tools that are transforming the way education is delivered and experienced. Unlike traditional teaching approaches that often rely heavily on textbooks, lectures, and passive learning, these technologies create highly interactive and engaging environments that allow students to actively participate in the learning process. By providing immersive experiences, VR and AR bridge the gap between theoretical knowledge and practical application, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 33–38 Read article
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Education Needs Augmented Reality
Abstract: Augmented reality, or AR for short, is the integration of information in digital format, including the real image of a particular user. Many universities now use virtual reality. Using technology for education can create smart universities and Colleges. Thus, this essay will go over the different areas in which augmented reality can be applied. In education, augmented reality (AR) has become a game-changing tool that combines digital content with the …
Published in International Journal of Education Sciences · Vol. 1, Issue 1, 2024 · pp. 18–24 Read article
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The Future of Computing: Exploring the Impact of 3D Technology
Abstract: In the evolving landscape of computing, the integration of three-dimensional (3D) technology has revolutionized various industries, from entertainment to healthcare. “Computers in the 3-D World” explores the transformative impact of 3D computing, focusing on how advances in hardware and software are enabling new forms of interaction, visualization, and simulation. The study explores the key technologies behind this transformation, including virtual reality (VR), augmented reality (AR), 3D modeling, and 3D printing. …
Published in Journal of Image Processing & Pattern Recognition Progress · Vol. 12, Issue 2, 2025 · pp. 01–19 Read article
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From Oral to Virtual: The Evolution of Storytelling
Abstract: Storytelling, a timeless art of expressing ideas and emotions, has experienced a revolutionary transformation in the digital era. The emergence of digital platforms like social media, streaming services, podcasts, and interactive apps has completely transformed how stories are created, shared, and experienced. This modern age is marked by accessibility, interactivity, and multimedia convergence, allowing storytellers to reach world audiences in unprecedented fashion. With the advent of the digital era, stories …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 2, 2025 · pp. 26–32 Read article
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Some Recent Developments in Media Technology
Abstract: The creation, distribution, and consumption of material have all changed as a result of the media technology's quick development. The influence of 5G on streaming and interactive media, virtual and augmented reality (VR/AR), blockchain for media rights management, and artificial intelligence (AI) in content creation are some of the current developments in media technology that are examined in this article. The rapid advancement of digital technology in recent years has …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 1, 2025 · pp. 30–36 Read article
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Muscle Computer Interface for Recovering People
Abstract: The muscle-computer interface (MCI) has emerged as a promising technology for enhancing the recovery process of individuals with paralyzed limbs or disabilities. This paper explores the application of MCI in the context of recovering people and addresses the challenges faced by such individuals. Traditional rehabilitation methods often have limitations in terms of engagement, feedback, and real-time interaction, which hinder the recovery progress. In response to these challenges, the proposed MCI …
Published in Journal of Mechatronics and Automation · Vol. 11, Issue 3, 2024 · pp. 8–15 Read article