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80 articles for “Virtual environments”
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A Study of Virtual Machines Environment in Cloud Computing
Abstract: The Cloud computing is most widely used technological concept which gives the efficient result in concern to availability and utilizing of resources, processing and management of the data on servers. These capabilities make cloud computing to decorate the programs of it. The concept of virtualization of cloud computing is main feature of this technology which provide a platform to many business application data, academic IT tools and industry to explore …
Published in Recent Trends in Parallel Computing Read article
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Computer, Animation and Aesthetic Expressions
Abstract: The integration of computers, animation, and aesthetic expressions has revolutionized creative industries, enabling the development of highly immersive and visually engaging content. This interdisciplinary field combines computer science, digital animation techniques, and the principles of visual aesthetics to craft experiences that resonate with audiences on both intellectual and emotional levels. Through advanced algorithms, artificial intelligence, and innovative rendering techniques, modern animation blends technical precision with artistic design to create dynamic …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 2, 2025 · pp. 01–06 Read article
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Education Needs Augmented Reality
Abstract: Augmented reality, or AR for short, is the integration of information in digital format, including the real image of a particular user. Many universities now use virtual reality. Using technology for education can create smart universities and Colleges. Thus, this essay will go over the different areas in which augmented reality can be applied. In education, augmented reality (AR) has become a game-changing tool that combines digital content with the …
Published in International Journal of Education Sciences · Vol. 1, Issue 1, 2024 · pp. 18–24 Read article
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3d Hand Interaction in Virtual Space
Abstract: In the realm of augmented reality (AR) and virtual reality (VR), it is necessary to facilitate users' interplay with the digital world. In virtual environments, the system will be able to track the user's hand movements in three dimensions, providing the impression that they are essentially there. The system will adopt a camera component for input, a Python library called Open-CV for real-time video streaming, and a media-pipe library to …
Published in International Journal of Optical Innovations & Research · Vol. 3, Issue 1, 2025 · pp. 13–19 Read article
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Creative Collaboration on a Digital Canvas
Abstract: A Collaborative whiteboard is presented where users at multiple locations can communicate with each other. The system features a virtual environment with vivid avatars, stroke compression and streaming technology to effectively deliver stroke data across meeting participants, friendly human interaction and navigation, virtual and physical whiteboard. The whiteboard is both a physical platform for our input/output interfaces and a virtual screen for sharing common multimedia. It is this whiteboard correspondence …
Published in International Journal of Electrical and Communication Engineering Technology · Vol. 2, Issue 2, 2024 · pp. 29–36 Read article
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Virtual Reality Horror Chronicles: Exploring Fear in Virtual Reality
Abstract: Virtual reality (VR) provides a distinctive and immersive experience, enabling users to engage in digital environments in an exceptionally realistic manner. It offers a sense of presence and immersion, making users feel as though they are physically present within a virtual world. Games can be single-player or multiplayer, and they often involve challenges, objectives, or narratives for players to engage with. Gaming is a powerful tool for promoting VR technology …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 32–43 Read article
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Virtual Reality Graded Exposure Therapy For Phobia And Ptsd
Abstract: By combining virtual reality technology with graded exposure therapy, Virtual Reality Graded Exposure Therapy (VRGET) transforms the treatment of anxiety disorders. VRGET uses controlled exposure to anxiety-inducing stimuli using immersive virtual environments, addressing the global problem of anxiety disorders. By simulating real-world scenarios, VRGET provides a structured and immersive approach that allows individuals to gradually confront their fears in a controlled, supervised, and safe environment. Technology offers adaptable scenarios tailored …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 15, Issue 2, 2025 Read article
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AI and ML-Driven Immersive Technologies: A New Era in Education
Abstract: The very fast adoption of Artificial Intelligence (AI) and Machine Learning (ML) in education has transformed contemporary teaching and learning ecosystems driven by advances in immersive technologies and the growing engagement of global technology leaders with virtual environments. AI-powered educational platforms enable adaptive and personalized learning pathways by dynamically adjusting content, pace and instructional strategies to learners’ preferences, abilities and learning styles by improving engagement, retention and academic outcomes. Deep …
Published in International Journal of Education Sciences · Vol. 3, Issue 1, 2026 · pp. 116–123 Read article
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A Review of Blocking Side-Channel Threats in Parallel Cloud Systems
Abstract: Side-channel attacks (SCAs) pose a critical security threat to parallel computing systems, particularly in shared cloud environments where multi-tenancy and resource contention create exploitable vulnerabilities. This study presents a comprehensive review of SCAs in parallel architectures, analyzing attack vectors such as cache-based exploits (e.g., Prime + Probe, Flush + Reload), timing attacks, power analysis, and network-based covert channels. We examine real-world cases including Spectre and Meltdown vulnerabilities that exposed fundamental …
Published in Recent Trends in Parallel Computing · Vol. 12, Issue 2, 2025 · pp. 15–25 Read article
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Virtual Reality Based Decentralized Educational Art Gallery
Abstract: One can experience the forefront of education by engaging with our virtual reality (VR) powered decentralized educational art gallery. This groundbreaking platform seamlessly integrates VR technology with decentralized networks, crafting an unmatched learning journey. Curated collections of art from diverse cultures and eras can be explored, accompanied by interactive educational modules that deepen one’s understanding of each piece. One can engage with fellow learners in real time, fostering collaboration and …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 2, 2024 · pp. 31–37 Read article
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Enhancing Profanity Detection in Dravidian Languages: Leveraging Language Models for Optimization and Improvement
Abstract: Detecting and documenting instances of abusive behaviour can significantly improve the quality of virtual environments. Given the vast amount of content published daily on social media, it is impractical for human annotators to manually identify potentially harmful content. Recent algorithmic initiatives, especially on platforms like Twitter, have advanced in abuse detection. However, for Dravidian texts, there remains a need to understand the context better and build robust language models for …
Published in Recent Trends in Programming languages · Vol. 11, Issue 2, 2024 · pp. 17–23 Read article
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HCI: A Systematic Review of Trends, Challenges, and Future Directions
Abstract: The field of human-computer interaction (HCI), which connects people and technology, is becoming increasingly important and developing quickly. By emphasizing intuitive interaction, user-focused design, and overall system usability, it contributes to the development of more intelligent, responsive, and human-centered systems. This thorough analysis explores the many uses of HCI, such as mobile and multi-screen platforms that demand smooth, cross-device interactions and immersive settings like the Metaverse, where users interact within …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 10–16 Read article
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Medical Science in the Digital Era: A Comprehensive Study on Computing in Healthcare
Abstract: Adding computers to medical science has changed how healthcare is delivered, how research is done, and how well patients do. This article talks about the many ways that computer technology is used in modern medicine, such as for diagnostic imaging, electronic health records (EHRs), telemedicine, surgical robotics, and research that is based on data. Improvements in artificial intelligence (AI) and machine learning have made it possible to make more accurate …
Published in Research and Reviews : A Journal of Medical Science and Technology · Vol. 14, Issue 3, 2024 Read article
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Drone Aerial Videography
Abstract: Drone aerial videography has become a transformative force across industries, offering unparalleled perspectives and high-quality footage. In tourism, drones capture breathtaking views and provide immersive virtual tours, enticing travelers with stunning visuals of destinations. They revolutionize journalism by enabling real-time coverage of events and hazardous areas, ensuring comprehensive and safer reporting. Additionally, drones add cinematic flair to special events like weddings, efficiently capturing moments from unique angles and enhancing the …
Published in Journal of Mechatronics and Automation · Vol. 12, Issue 1, 2025 · pp. 53–58 Read article
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Panorama of Technology Assisted Teaching/Learning Language Pedagogy: A Glance
Abstract: The dawn of the 21st century has heralded a new sun to empower teaching/learning experience. To impart quality in higher education, all universities are experimenting with new methods/techniques that can bring about a transitional shift from traditional classroom teaching to smart room learning experience. There has been a sudden shift from teacher centered classroom teaching to students centered classroom learning. The pivotal focus is on the learner’s self-learning. This is …
Published in Current Trends in Information Technology · Vol. 14, Issue 1, 2024 · pp. 12–17 Read article
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5 Pen PC Technology: A Portable Computer
Abstract: A recent advancement in the field of pen computing is known as “5 pen technology.” Computers have a considerably bigger impact on our lives than most of us may realize. Becoming proficient in computer software has become essential for most occupations. The ENIAC, the first computer ever created in 1943, had more power than several hundred contemporary PCs and was the size of a big room. Integrated circuit-based modern computers …
Published in International Journal of Radio Frequency Innovations · Vol. 1, Issue 2, 2023 · pp. 29–34 Read article
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Role of Artificial Intelligence in Transforming Personalized Learning in Education
Abstract: Artificial Intelligence (AI) is revolutionizing personalized education by tailoring learning experiences to meet each student's unique needs. Through advanced algorithms, AI can adapt educational content to align with individual learning speeds, preferences, and styles. Technologies such as adaptive learning systems, smart tutoring tools, and AI-powered assessments offer instant feedback and assist teachers in quickly identifying areas where students may be struggling. Additionally, predictive analytics help anticipate student outcomes, enabling early …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 27–32 Read article
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A Sustainable and Green Prototyping Framework for Low-carbon and Resource-efficient Virtual Product Development
Abstract: The increasing emphasis on sustainable manufacturing has intensified the need for environmentally responsible design and development methodologies for polymer and polymer-composite materials, where material selection, processing routes, and waste generation play a critical role in overall environmental impact. This paper presents a Sustainable and Green Prototyping (SGP) framework that integrates Virtual Prototyping (VP), Life Cycle Assessment (LCA), and multi-objective optimization to systematically reduce carbon footprint, energy consumption, and material waste …
Published in Journal of Polymer & Composites · Vol. 14, Issue 3, 2026 · pp. 459–471 Read article
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Graphene Based Electronic Skin for Wearable Health Monitoring and Human– review on Machine Interaction, Materials, Structures and AI Integration
Abstract: Graphene-based electronic skin (e-skin) has emerged as a transformative technology for next-generation wearable health monitoring and advanced human–machine interaction (HMI). Owing to its outstanding electrical conductivity, mechanical flexibility, atomic-scale thickness, and biocompatibility, graphene enables the fabrication of ultrathin, conformal, and multifunctional sensors capable of mimicking the sensory functions of natural human skin. Over the past decade, research in this domain has progressed rapidly across four interconnected fronts: material synthesis and …
Published in Journal of Polymer & Composites · Vol. 14, Issue 4, 2026 Read article
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The Role of Augmented and Virtual Reality in Enhancing Education and Training
Abstract: Virtual reality (VR) and augmented reality (AR) are emerging as powerful tools that are transforming the way education is delivered and experienced. Unlike traditional teaching approaches that often rely heavily on textbooks, lectures, and passive learning, these technologies create highly interactive and engaging environments that allow students to actively participate in the learning process. By providing immersive experiences, VR and AR bridge the gap between theoretical knowledge and practical application, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 33–38 Read article