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12 articles for “virtual reality training”
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Impact of Virtual Reality Training in Rehabilitation of Stroke Patients: A Cross Sectional Review
Abstract: Introduction: Those who receive virtual reality training, they train through digital environment. The new modern technology starts from simple computer to virtually designed audio visual aids. This virtual therapy is the system were patient is exposed to harmless objects and equipment’s which boost their confidence level for better performance. There are so many diseases which are treated under virtual therapy, which includes stroke to achieve muscle power with better control …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 8, Issue 1, 2018 · pp. 16–20 Read article
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The Role of Augmented and Virtual Reality in Enhancing Education and Training
Abstract: Virtual reality (VR) and augmented reality (AR) are emerging as powerful tools that are transforming the way education is delivered and experienced. Unlike traditional teaching approaches that often rely heavily on textbooks, lectures, and passive learning, these technologies create highly interactive and engaging environments that allow students to actively participate in the learning process. By providing immersive experiences, VR and AR bridge the gap between theoretical knowledge and practical application, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 33–38 Read article
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Advances in Simulation and Surgical Skill Training Evolution: Narrative Integrative Review
Abstract: Simulation-based education has emerged as a cornerstone of contemporary general surgery training, driven by increasing emphasis on patient safety, competency-based education, and rapid technological innovation. Traditional apprenticeship models, while foundational, are constrained by reduced operative exposure, work-hour limitations, and variability in clinical case mix. In this context, simulation provides a structured, reproducible, and safe environment for acquisition, assessment, and refinement of surgical skills across the training continuum. This narrative review …
Published in Research and Reviews : Journal of Surgery · Vol. 15, Issue 1, 2026 · pp. 7–13 Read article
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Adapting Innovation: Synergy of Augmented Reality and IoT
Abstract: Augmented Reality (AR) serves as a transformative bridge between the tangible and virtual realms, seamlessly merging digital and physical realities for immersive, interactive experiences. By leveraging smartphones and cameras, AR ushers in a new era of technology, allowing users to engage with their surroundings in real-time, interacting with virtual objects as if they were tangible. In contrast, Virtual Reality (VR) focuses on digital simulation, replicating real or fictional scenarios within …
Published in Trends in Opto-electro & Optical Communication · Vol. 13, Issue 3, 2023 · pp. 1–12 Read article
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Virtual Reality in Civil Engineering: A Comprehensive Review of Applications, Challenges, and Future Trends
Abstract: Virtual reality (VR) technology has gained significant attention in civil engineering, offering immersive and interactive environments that enhance visualization, safety training, and project management. This review paper comprehensively examines the current applications of VR in civil engineering, focusing on construction safety training, design visualization, and stakeholder collaboration. VR’s ability to simulate hazardous scenarios allows for effective safety awareness and risk mitigation without real-world exposure. Additionally, the integration of VR with …
Published in Journal of Industrial Safety Engineering · Vol. 12, Issue 3, 2025 · pp. 20–24 Read article
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Augmented Reality (AR) and Virtual Reality (VR) Based Learning System
Abstract: Augmented reality (AR) and virtual reality (VR) technologies have transformed digital experiences by offering immersive and interactive environments and simulations that boost engagement and learning. Over the past twelve years, these technologies have significantly impacted education, offering novel approaches to teaching and training. Despite their potential, AR and VR are still in the emerging stages and require substantial customization and investment to meet the growing educational demand. Their applications are …
Published in Journal of Computer Technology & Applications · Vol. 15, Issue 3, 2024 · pp. 72–79 Read article
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Standardized Patients for Skill assessment in Medical Education: Why, Where and How?
Abstract: As the COVID-19 outbreak has rapidly transitioned into a global pandemic with serious implications for public. Frequent rotations between the public creates potential vectors for COVID-19. Equally, as trainee doctors we stand to learn a tremendous amount and can contribute to the care of patients. The immediate concern is the impact of COVID-19 on medical education. The effect of COVID-19 on medical education could therefore be considerably important. Hence the …
Published in Research and Reviews: A Journal of Medicine · Vol. 11, Issue 2, 2021 · pp. 45–58 Read article
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The Double-edged Sword: Evaluating the Benefits and Challenges of AR and VR in Education
Abstract: Incorporating augmented reality (AR) and virtual reality (VR) into education is transforming traditional learning settings by boosting interactivity, engagement, and accessibility. AR and VR technologies provide immersive experiences that transform theoretical concepts into visual and practical applications, effectively catering to various learning styles. This abstract explores the impact of AR and VR on educational outcomes, examining their applications across various disciplines, including STEM (science, technology, engineering, mathematics), humanities, and vocational …
Published in Journal of Advances in Shell Programming · Vol. 11, Issue 2, 2024 · pp. 5–11 Read article
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Education Needs Augmented Reality
Abstract: Augmented reality, or AR for short, is the integration of information in digital format, including the real image of a particular user. Many universities now use virtual reality. Using technology for education can create smart universities and Colleges. Thus, this essay will go over the different areas in which augmented reality can be applied. In education, augmented reality (AR) has become a game-changing tool that combines digital content with the …
Published in International Journal of Education Sciences · Vol. 1, Issue 1, 2024 · pp. 18–24 Read article
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Safety in the Construction Industry: A Literature Review
Abstract: The construction industry remains one of the most hazardous sectors of the global economy, consistently reporting disproportionate rates of fatal and non-fatal injuries relative to its share of employment. Over the past two decades, research on construction safety has expanded from traditional accident statistics and compliance-based approaches toward a more holistic understanding of safety performance, safety culture and climate, safety leadership, and the growing role of digital technologies such as …
Published in Journal of Industrial Safety Engineering · Vol. 13, Issue 2, 2026 · pp. 28–35 Read article
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Artificial Intelligence in intra operative and peri operative management of major oral and maxillofacial surgeries
Abstract: Artificial Intelligence and virtual reality are becoming a part of everyday life and are enhancing our quality of life extensively. It is only natural that the same shall be used in surgery also. The existing body of literature on artificial intelligence (AI) and its integration into various surgical specialties has been extensively reviewed and discussed in this article. These insights, though derived from broader surgical domains, can be effectively translated …
Published in Research and Reviews: A Journal of Dentistry · Vol. 16, Issue 2, 2025 · pp. 1–5 Read article
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3d Hand Interaction in Virtual Space
Abstract: In the realm of augmented reality (AR) and virtual reality (VR), it is necessary to facilitate users' interplay with the digital world. In virtual environments, the system will be able to track the user's hand movements in three dimensions, providing the impression that they are essentially there. The system will adopt a camera component for input, a Python library called Open-CV for real-time video streaming, and a media-pipe library to …
Published in International Journal of Optical Innovations & Research · Vol. 3, Issue 1, 2025 · pp. 13–19 Read article