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42 articles for “Immersed world”
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Status of virtual reality research in India during 2002-2021: A scientometrics approach
Abstract: The main aim of the present study is to evaluate and analyze the research publication of Virtual Reality technology during 2002-2021 as indexed in the SCOPUS database. The present study has retrieved the Scopus database for search keywords Virtual Reality, VR technology in all fields in the last two decades and refined by country India. The study used various scientometrics parameters such as chronological growth of publications, authorship pattern, growth …
Published in Journal of Advancements in Library Sciences · Vol. 10, Issue 2, 2023 · pp. 20–32 Read article
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Virtual Reality Horror Chronicles: Exploring Fear in Virtual Reality
Abstract: Virtual reality (VR) provides a distinctive and immersive experience, enabling users to engage in digital environments in an exceptionally realistic manner. It offers a sense of presence and immersion, making users feel as though they are physically present within a virtual world. Games can be single-player or multiplayer, and they often involve challenges, objectives, or narratives for players to engage with. Gaming is a powerful tool for promoting VR technology …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 32–43 Read article
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The Digital Architects: How Computer Geeks Shape Innovation and Technology
Abstract: A Computer Geek is more than just a technology enthusiast; they are innovators, problem-solvers, and passionate creators deeply immersed in the world of computing. Marissa Mayer, Google's first female engineer and former CEO of Yahoo, once described geeks as individuals who care so deeply about something that every detail becomes important. In today's fast-paced digital era, computer geeks share a powerful and symbiotic relationship with technology, playing a central role …
Published in Journal of Communication Engineering & Systems · Vol. 15, Issue 2, 2025 · pp. 8–20 Read article
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Virtual Reality Graded Exposure Therapy For Phobia And Ptsd
Abstract: By combining virtual reality technology with graded exposure therapy, Virtual Reality Graded Exposure Therapy (VRGET) transforms the treatment of anxiety disorders. VRGET uses controlled exposure to anxiety-inducing stimuli using immersive virtual environments, addressing the global problem of anxiety disorders. By simulating real-world scenarios, VRGET provides a structured and immersive approach that allows individuals to gradually confront their fears in a controlled, supervised, and safe environment. Technology offers adaptable scenarios tailored …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 15, Issue 2, 2025 Read article
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A Virtual Reality—Metaverse and Its Trends
Abstract: In 1992, the concept of a metaverse was first introduced to the public. Metaverse, as its name implies, is a mashup of the terms "meta" and "universe," where "meta" is Greek for "beyond”. As a result, it means beyond our current understanding of the universe. It exists in the virtual world but feels just as real. In a metaverse, various virtual spaces are combined into a single, persistent, 3D environment. …
Published in International Journal of Information Security Engineering · Vol. 1, Issue 1, 2023 · pp. 44–49 Read article
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The Digital Playground: Evolution, Impact, and Future of Computer Gaming
Abstract: Computer gaming has transformed from a specialized hobby into a worldwide cultural force, shaping entertainment, technology, and social connections. This article delves into the history and influence of computer gaming, exploring its beginnings, technological progress, and increasing significance in modern society. We analyze various genres of games, the rise of e-sports, and the integration of virtual reality and artificial intelligence in enhancing user experiences. Additionally, the article delves into the …
Published in Journal of Computer Technology & Applications · Vol. 16, Issue 2, 2025 · pp. 53–62 Read article
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Influence of Mechanical Parameters on Corrosion Behavior of Metal Coupons in Simulated Environmental Conditions
Abstract: This study investigates the influence of mechanical parameters—namely applied stress, surface roughness, and deformation history—on the corrosion behavior of metal coupons exposed to corrosive environments. Mild steel and aluminum alloy specimens were prepared with controlled variations in tensile stress, polishing grades, and cold-working levels to simulate real-world mechanical influences. These coupons were immersed in a 3.5% NaCl solution under ambient conditions, and their corrosion rates were monitored over a 30-day …
Published in International Journal of Fracture Mechanics and Damage Science · Vol. 3, Issue 2, 2025 · pp. 6–12 Read article
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Bridging Reality and Virtuality Through Gesture-controlled 3D Holography
Abstract: The continuous advancement of technology has led to the development of innovative techniques and devices aimed at enriching users’ experiences. The technology creates an immersive experience that blurs the lines between virtual and real worlds by allowing users to manipulate three-dimensional holograms with natural hand gestures. Among these advancements, holography emerges as a promising avenue for creating immersive visual displays. However, traditional holographic systems often struggle to provide truly engaging …
Published in Trends in Opto-electro & Optical Communication · Vol. 14, Issue 3, 2024 · pp. 1–10 Read article
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Forthcoming Technological Breakthroughs in the Metaverse Development
Abstract: The Metaverse represents an enduring and constant multiuser realm that merges the physical world with digital virtual elements. It stands as the cosmos beyond the realm of reality. The term “metaverse” refers to a shared, permanent, immersive, three-dimensional virtual environment that combines the physical and digital worlds and allows users to interact in real time while shopping, working, playing, and hanging out. Since the beginning of the internet, its quick …
Published in Journal of Web Engineering & Technology · Vol. 10, Issue 2, 2023 · pp. 26–33 Read article
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Creative Collaboration on a Digital Canvas
Abstract: A Collaborative whiteboard is presented where users at multiple locations can communicate with each other. The system features a virtual environment with vivid avatars, stroke compression and streaming technology to effectively deliver stroke data across meeting participants, friendly human interaction and navigation, virtual and physical whiteboard. The whiteboard is both a physical platform for our input/output interfaces and a virtual screen for sharing common multimedia. It is this whiteboard correspondence …
Published in International Journal of Electrical and Communication Engineering Technology · Vol. 2, Issue 2, 2024 · pp. 29–36 Read article
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The Future of Computing: Exploring the Impact of 3D Technology
Abstract: In the evolving landscape of computing, the integration of three-dimensional (3D) technology has revolutionized various industries, from entertainment to healthcare. “Computers in the 3-D World” explores the transformative impact of 3D computing, focusing on how advances in hardware and software are enabling new forms of interaction, visualization, and simulation. The study explores the key technologies behind this transformation, including virtual reality (VR), augmented reality (AR), 3D modeling, and 3D printing. …
Published in Journal of Image Processing & Pattern Recognition Progress · Vol. 12, Issue 2, 2025 · pp. 01–19 Read article
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AI-Powered Metaverse: The Future of Immersive Gaming Experiences
Abstract: Metaverse is a new and emerging technology. While the metaverse has not yet completely conquered the world, it has spread across various domains and holds great promise, especially in the field of gaming. AI on the other hand has been part of revolutionizing the gaming industry for decades. The combination of the metaverse and artificial intelligence (AI) has had a significant impact on the gaming industry, providing gamers with a …
Published in Journal of Instrumentation Technology & Innovations · Vol. 13, Issue 1, 2023 · pp. 40–47 Read article
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AirDraw: Gesture-Driven Sketching for Immersive Design Interfaces
Abstract: AirDraw represents a transformative advancement in artificial intelligence, creating fluid touch-free human-computer interfaces through real-time interpretation of hand gestures as precise design control signals. This paper introduces AirDraw—a revolutionary webcam-powered virtual canvas that redefines creative workflows and educational interactions. Particularly valuable for design students prototyping ideas, senior creators exploring digital art, and users with motor impairments who find traditional peripherals challenging, AirDraw delivers truly inclusive technology access. Unlike conventional gesture …
Published in Journal of Image Processing & Pattern Recognition Progress · Vol. 13, Issue 2, 2026 · pp. 32–41 Read article
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AI and ML-Driven Immersive Technologies: A New Era in Education
Abstract: The very fast adoption of Artificial Intelligence (AI) and Machine Learning (ML) in education has transformed contemporary teaching and learning ecosystems driven by advances in immersive technologies and the growing engagement of global technology leaders with virtual environments. AI-powered educational platforms enable adaptive and personalized learning pathways by dynamically adjusting content, pace and instructional strategies to learners’ preferences, abilities and learning styles by improving engagement, retention and academic outcomes. Deep …
Published in International Journal of Education Sciences · Vol. 3, Issue 1, 2026 · pp. 116–123 Read article
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HCI: A Systematic Review of Trends, Challenges, and Future Directions
Abstract: The field of human-computer interaction (HCI), which connects people and technology, is becoming increasingly important and developing quickly. By emphasizing intuitive interaction, user-focused design, and overall system usability, it contributes to the development of more intelligent, responsive, and human-centered systems. This thorough analysis explores the many uses of HCI, such as mobile and multi-screen platforms that demand smooth, cross-device interactions and immersive settings like the Metaverse, where users interact within …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 10–16 Read article
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Enhancing Tourism with Augmented Reality
Abstract: The integration of Augmented Reality (AR) technology into the tourism sector has created new opportunities for improving how travelers interact with their environment. This study explores the innovative idea of using AR technology to transform the tourist experience by offering a seamless combination of interactive 3D models, historical information, and navigation assistance. The proposed concept centers on using AR-enabled QR code scanning to provide tourists with an immersive 360-degree exploration …
Published in Journal of Operating Systems Development & Trends · Vol. 11, Issue 2, 2024 · pp. 9–14 Read article
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A Study of Drowning Cases brought for Autopsy in GMCH Mortuary
Abstract: Drowning is defined as the process of experiencing respiratory impairment from submersion/immersion in liquid; outcomes are classified as death, morbidity and no morbidity. Drowning is a violent asphyxial death, where air entry to lungs is prevented due to occupation of the lumen of respiratory tract with water or any fluid-media. Drowning is asphyxiation due to immersion in liquid. Drowning is the 3rd leading cause of unintentional injury death worldwide, accounting …
Published in Research and Reviews : Journal of Computational Biology · Vol. 6, Issue 3, 2017 · pp. 9–11 Read article
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Virtual Reality Based Decentralized Educational Art Gallery
Abstract: One can experience the forefront of education by engaging with our virtual reality (VR) powered decentralized educational art gallery. This groundbreaking platform seamlessly integrates VR technology with decentralized networks, crafting an unmatched learning journey. Curated collections of art from diverse cultures and eras can be explored, accompanied by interactive educational modules that deepen one’s understanding of each piece. One can engage with fellow learners in real time, fostering collaboration and …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 2, 2024 · pp. 31–37 Read article
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Virtual Reality: Benefits in Education System
Abstract: Virtual reality is a system in which users perceive themselves to be in a virtual world with various equipment and interact with this world. With this character, virtual reality is extremely useful for several fields of exertion, also as education. Virtual reality operations in education enable scholars to realize gests that are dangerous or insolvable for them to accumulate in real world and learn by doing and living. For this …
Published in Journal of Mobile Computing, Communications & Mobile Networks · Vol. 9, Issue 1, 2022 · pp. 27–35 Read article
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Automobile Augmented Reality E-Catalogue
Abstract: The automobile augmented reality (AR) E-catalogue is an imaginative application that employs augmented reality innovation to supply an immersive and intelligent way for clients to browse cars and other vehicles online. The application permits clients to see and associated with virtual 3D models of cars in a real-world environment, giving them a much better understanding of the estimate, plan, and highlights of the vehicle. The vehicle AR E-catalogue empowers clients …
Published in Journal of Software Engineering Tools & Technology Trends · Vol. 11, Issue 2, 2024 · pp. 23–27 Read article