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112 articles for “virtual environment”
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Panorama of Technology Assisted Teaching/Learning Language Pedagogy: A Glance
Abstract: The dawn of the 21st century has heralded a new sun to empower teaching/learning experience. To impart quality in higher education, all universities are experimenting with new methods/techniques that can bring about a transitional shift from traditional classroom teaching to smart room learning experience. There has been a sudden shift from teacher centered classroom teaching to students centered classroom learning. The pivotal focus is on the learner’s self-learning. This is …
Published in Current Trends in Information Technology · Vol. 14, Issue 1, 2024 · pp. 12–17 Read article
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5 Pen PC Technology: A Portable Computer
Abstract: A recent advancement in the field of pen computing is known as “5 pen technology.” Computers have a considerably bigger impact on our lives than most of us may realize. Becoming proficient in computer software has become essential for most occupations. The ENIAC, the first computer ever created in 1943, had more power than several hundred contemporary PCs and was the size of a big room. Integrated circuit-based modern computers …
Published in International Journal of Radio Frequency Innovations · Vol. 1, Issue 2, 2023 · pp. 29–34 Read article
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Role of Artificial Intelligence in Transforming Personalized Learning in Education
Abstract: Artificial Intelligence (AI) is revolutionizing personalized education by tailoring learning experiences to meet each student's unique needs. Through advanced algorithms, AI can adapt educational content to align with individual learning speeds, preferences, and styles. Technologies such as adaptive learning systems, smart tutoring tools, and AI-powered assessments offer instant feedback and assist teachers in quickly identifying areas where students may be struggling. Additionally, predictive analytics help anticipate student outcomes, enabling early …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 27–32 Read article
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Review of Haptic Gloves for Touching Virtual Reality
Abstract: Individuals who have ever been immersed in a Virtual Reality (VR) environment have likely fantasised about the possibility of being able to physically interact with virtual items as well as manipulate them with only their hands. Unfortunately, this demands a lot more than just a graphic board that is quick as well as a display that is immersive in its visual effect. In order to facilitate contact between multiple fingers, …
Published in Recent Trends in Electronics Communication Systems · Vol. 10, Issue 3, 2023 · pp. 15–22 Read article
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Design of a Navigation App with AR And VR Features
Abstract: Augmented Reality (AR) is an interactive experience of a real-world environment which is the integration of digital information with the user’s environment in real-time. Unlike virtual reality (VR), which generates a completely artificial environment, AR utilizes the current environment and additionally overlays fresh data. The ultimate objective here is to design a navigation app which uses the features of AR and VR in an effective manner to the travelers. Most …
Published in Journal of Mechatronics and Automation · Vol. 6, Issue 2, 2019 · pp. 1–5 Read article
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Graphene-Based Electronic Skin for Wearable Health Monitoring and Human–Machine Interaction, Materials, Structures, and AI Integration
Abstract: Graphene-based electronic skin (e-skin) has emerged as a transformative technology for next-generation wearable health monitoring and advanced human–machine interaction (HMI). Owing to its outstanding electrical conductivity, mechanical flexibility, atomic-scale thickness, and biocompatibility, graphene enables the fabrication of ultrathin, conformal, and multifunctional sensors capable of mimicking the sensory functions of natural human skin. Over the past decade, research in this domain has progressed rapidly across four interconnected fronts: material synthesis and …
Published in Journal of Polymer & Composites · Vol. 14, Issue 4, 2026 · pp. 175–180 Read article
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A Sustainable and Green Prototyping Framework for Low-carbon and Resource-efficient Virtual Product Development
Abstract: The increasing emphasis on sustainable manufacturing has intensified the need for environmentally responsible design and development methodologies for polymer and polymer-composite materials, where material selection, processing routes, and waste generation play a critical role in overall environmental impact. This paper presents a Sustainable and Green Prototyping (SGP) framework that integrates Virtual Prototyping (VP), Life Cycle Assessment (LCA), and multi-objective optimization to systematically reduce carbon footprint, energy consumption, and material waste …
Published in Journal of Polymer & Composites · Vol. 14, Issue 3, 2026 · pp. 459–471 Read article
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Impact of Virtual Reality Training in Rehabilitation of Stroke Patients: A Cross Sectional Review
Abstract: Introduction: Those who receive virtual reality training, they train through digital environment. The new modern technology starts from simple computer to virtually designed audio visual aids. This virtual therapy is the system were patient is exposed to harmless objects and equipment’s which boost their confidence level for better performance. There are so many diseases which are treated under virtual therapy, which includes stroke to achieve muscle power with better control …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 8, Issue 1, 2018 · pp. 16–20 Read article
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The Role of Augmented and Virtual Reality in Enhancing Education and Training
Abstract: Virtual reality (VR) and augmented reality (AR) are emerging as powerful tools that are transforming the way education is delivered and experienced. Unlike traditional teaching approaches that often rely heavily on textbooks, lectures, and passive learning, these technologies create highly interactive and engaging environments that allow students to actively participate in the learning process. By providing immersive experiences, VR and AR bridge the gap between theoretical knowledge and practical application, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 33–38 Read article
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An Augmented Reality-based Application
Abstract: Abstract: This paper is the art of applying 3D design and to implement the computer-generated 3D environment to our real- world environment using the latest augmented reality (AR) technology for entertainment or for educational or experimental purposes. Through this project we want to design and build an application and a game which helps to augment the computer-simulated environment into our real-world and which is a very latest and fastest growing …
Published in Current Trends in Information Technology · Vol. 9, Issue 3, 2019 · pp. 14–39 Read article
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LTE-WI-FI Aggregation in SDN Using Direct Concurrent Bandwidth Aggregation Model
Abstract: In recent years, networks are loaded with heavy traffics due to increased online demands with diverse levels of QoSs (quality of services) required by customers resulting in complex challenges for network service operators. Significant increases in mobile data traffics using WiFi technologies use a concept called WiFi offloading which render only fifty percent of the traffic. These help in reducing network loads of cellular networks with optimal choices. Therefore, the …
Published in Journal of Telecommunication, Switching Systems and Networks · Vol. 10, Issue 3, 2023 · pp. 18–24 Read article
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Virtual Design Studio-based Teaching and Learning in B.Arch. Program
Abstract: In Architecture education a new dimension is added in context to technology. If the person is equipped with technology learning will be infinite and multidisciplinary its future scope is also clarified by this means. Many parameters are crossed in learning through technology like countries, proximity to individuals; environment and other hostile conditions are avoided through technology. All the possible outcomes are available through technology like with the use of software’s, …
Published in Recent Trends in Civil Engineering & Technology · Vol. 12, Issue 3, 2022 · pp. 20–30 Read article
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A Virtual Reality—Metaverse and Its Trends
Abstract: In 1992, the concept of a metaverse was first introduced to the public. Metaverse, as its name implies, is a mashup of the terms "meta" and "universe," where "meta" is Greek for "beyond”. As a result, it means beyond our current understanding of the universe. It exists in the virtual world but feels just as real. In a metaverse, various virtual spaces are combined into a single, persistent, 3D environment. …
Published in International Journal of Information Security Engineering · Vol. 1, Issue 1, 2023 · pp. 44–49 Read article
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Child-oriented Care: Current Applications and Future: A Critical Review
Abstract: Child-oriented care is an evolving paradigm in paediatric healthcare, emphasizing the well-being and unique needs of paediatric patients and their families. This critical review explores the current applications of child-oriented care, including child-friendly hospital environments, the vital role of child life specialists, family-centred rounds, paediatric pain management, child-centred communication, and the integration of child life apps and virtual support systems. These strategies collectively foster a more compassionate, engaging, and effective …
Published in Research and Reviews : A Journal of Medical Science and Technology · Vol. 12, Issue 3, 2024 · pp. 32–37 Read article
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Emerging Threats in Wireless Network Security: A Contemporary Analysis
Abstract: A crucial component of the architecture of contemporary information technology is wireless network security, as wireless communications .Given the continued importance of wireless communication in today's information technology architecture, wireless network security Since wireless communication is becoming more and more essential to our everyday lives, wireless network security is an essential component of today's information technology infrastructure. An overview of the main ideas, problems, and solutions for protecting wireless networks …
Published in International Journal of Satellite Remote Sensing · Vol. 1, Issue 2, 2023 · pp. 1–9 Read article
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E-Commerce Study Using AR/VR and Ethical Convergence of Commerce
Abstract: The landscape of E-commerce is undergoing a fundamental transformation, shifting from a platform-centric model of transactional exchange to an immersive, ecosystem-driven experience. This analysis examines the critical trends and disruptive forces that define the immediate and long-term trajectory of digital commerce. The study identifies three foundational pillars driving future growth: Hyper-Personalization via Generative AI, Spatial Commerce (AR/VR Integration), and Sustainable Supply Chain Resilience. Future E-commerce will be characterized by the …
Published in E-Commerce for Future & Trends · Vol. 12, Issue 3, 2025 · pp. 20–26 Read article
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Design Principles and Applications of Virtual Telepresence Robots: A Comprehensive Review
Abstract: The primary objective of this project is to develop an advanced virtual telepresence robot system that facilitates remote communication and collaboration in various environments. Through the integration of cutting-edge robotics, sensing, and communication technologies, our virtual telepresence robot enables real-time interaction between users located at different physical locations. This technology combines wireless connectivity, robotics, and user interfaces to provide people with an immersive experience. This study explores the development, functionality, …
Published in International Journal of Advanced Control and System Engineering · Vol. 2, Issue 1, 2024 · pp. 11–18 Read article
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Adapting Innovation: Synergy of Augmented Reality and IoT
Abstract: Augmented Reality (AR) serves as a transformative bridge between the tangible and virtual realms, seamlessly merging digital and physical realities for immersive, interactive experiences. By leveraging smartphones and cameras, AR ushers in a new era of technology, allowing users to engage with their surroundings in real-time, interacting with virtual objects as if they were tangible. In contrast, Virtual Reality (VR) focuses on digital simulation, replicating real or fictional scenarios within …
Published in Trends in Opto-electro & Optical Communication · Vol. 13, Issue 3, 2023 · pp. 1–12 Read article
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Virtual Instrumentation Based Remote Laboratory for E-Learning of Microcontroller
Abstract: This paper describes the development and experimental evaluation of an e-laboratory platform in the field of Microcontroller. The system invites current configuration is designed to enable distance training of students in real scenarios of Microcontroller programming. A virtual laboratory uses computer-based simulation to emulate hardware. This paper presents a new way to interact with these kinds of systems via the Internet, gives the possibility for complete interaction. National Instruments Lab …
Published in Journal of Microcontroller Engineering and Applications · Vol. 2, Issue 2, 2015 · pp. 29–33 Read article
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Harnessing the Potential of Virtual Instrumentation
Abstract: The Virtual Instrument (VI) uses custom software and hardware to create a user-defined measurement system, called a Virtual Instrument. Virtual instruments are similar to traditional instruments, such as multimeters, oscilloscopes, spectrum analyzers, and data acquisition systems. It has great flexibility, high performance, flexibility and low cost. Primarily, it consists of a personal computer or workstation, and Vi software such as LabVIEW, NI DAQmx, and MATLAB. This modular hardware includes data …
Published in Journal of Microwave Engineering and Technologies · Vol. 11, Issue 1, 2024 · pp. 1–15 Read article