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54 articles for “VR technology”
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Status of virtual reality research in India during 2002-2021: A scientometrics approach
Abstract: The main aim of the present study is to evaluate and analyze the research publication of Virtual Reality technology during 2002-2021 as indexed in the SCOPUS database. The present study has retrieved the Scopus database for search keywords Virtual Reality, VR technology in all fields in the last two decades and refined by country India. The study used various scientometrics parameters such as chronological growth of publications, authorship pattern, growth …
Published in Journal of Advancements in Library Sciences · Vol. 10, Issue 2, 2023 · pp. 20–32 Read article
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A Comprehensive Review on Teaching Students with Learning Disabilities: The Potential of VR and AR Technology
Abstract: In terms of enhancing learning experiences, the use of virtual reality (VR) and augmented reality (AR) in education has shown encouraging outcomes. These technologies offer immersive, interactive environments that are extremely beneficial to students who struggle with learning. to assess how VR and AR affect learning outcomes in general as well as motivation, engagement, and academic performance. We'll examine how these resources might be applied to support children who face …
Published in International Journal of Children · Vol. 1, Issue 1, 2024 · pp. 31–36 Read article
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Evolution of 6G Networks: Novel Perspective, Current Trends, and Future Directions
Abstract: The advent of 6G technologies promises a revolutionary leap in the realm of wireless communications, bringing forth a new era of hyper-connectivity and empowering an unprecedented array of applications. This article presents a concise overview of the pivotal role that 6G technologies are expected to play in shaping the future of telecommunications and beyond. It highlights the key features that differentiate 6G from its predecessors, such as higher data rates, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 10, Issue 2, 2023 · pp. 16–20 Read article
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Virtual Reality Based Decentralized Educational Art Gallery
Abstract: One can experience the forefront of education by engaging with our virtual reality (VR) powered decentralized educational art gallery. This groundbreaking platform seamlessly integrates VR technology with decentralized networks, crafting an unmatched learning journey. Curated collections of art from diverse cultures and eras can be explored, accompanied by interactive educational modules that deepen one’s understanding of each piece. One can engage with fellow learners in real time, fostering collaboration and …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 2, 2024 · pp. 31–37 Read article
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Virtual Reality Horror Chronicles: Exploring Fear in Virtual Reality
Abstract: Virtual reality (VR) provides a distinctive and immersive experience, enabling users to engage in digital environments in an exceptionally realistic manner. It offers a sense of presence and immersion, making users feel as though they are physically present within a virtual world. Games can be single-player or multiplayer, and they often involve challenges, objectives, or narratives for players to engage with. Gaming is a powerful tool for promoting VR technology …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 32–43 Read article
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Virtual Reality in Education: A Transformative Tool for Enhanced Learning
Abstract: Virtual reality (VR) is a revolutionary technology in education, providing immersive and interactive experiences that can transform the learning process and enhance student engagement with educational content. This review paper provides an in-depth analysis of the applications of VR in education, exploring its effectiveness in enhancing learning outcomes, student engagement, and critical thinking skills. Additionally, the paper delves into the challenges and opportunities associated with integrating VR technology into educational …
Published in International Journal of Mobile Computing Technology · Vol. 2, Issue 1, 2024 · pp. 9–15 Read article
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Virtual Reality in Civil Engineering: A Comprehensive Review of Applications, Challenges, and Future Trends
Abstract: Virtual reality (VR) technology has gained significant attention in civil engineering, offering immersive and interactive environments that enhance visualization, safety training, and project management. This review paper comprehensively examines the current applications of VR in civil engineering, focusing on construction safety training, design visualization, and stakeholder collaboration. VR’s ability to simulate hazardous scenarios allows for effective safety awareness and risk mitigation without real-world exposure. Additionally, the integration of VR with …
Published in Journal of Industrial Safety Engineering · Vol. 12, Issue 3, 2025 · pp. 20–24 Read article
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Augmented Reality (AR) and Virtual Reality (VR) Based Learning System
Abstract: Augmented reality (AR) and virtual reality (VR) technologies have transformed digital experiences by offering immersive and interactive environments and simulations that boost engagement and learning. Over the past twelve years, these technologies have significantly impacted education, offering novel approaches to teaching and training. Despite their potential, AR and VR are still in the emerging stages and require substantial customization and investment to meet the growing educational demand. Their applications are …
Published in Journal of Computer Technology & Applications · Vol. 15, Issue 3, 2024 · pp. 72–79 Read article
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The Double-edged Sword: Evaluating the Benefits and Challenges of AR and VR in Education
Abstract: Incorporating augmented reality (AR) and virtual reality (VR) into education is transforming traditional learning settings by boosting interactivity, engagement, and accessibility. AR and VR technologies provide immersive experiences that transform theoretical concepts into visual and practical applications, effectively catering to various learning styles. This abstract explores the impact of AR and VR on educational outcomes, examining their applications across various disciplines, including STEM (science, technology, engineering, mathematics), humanities, and vocational …
Published in Journal of Advances in Shell Programming · Vol. 11, Issue 2, 2024 · pp. 5–11 Read article
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Portable Power: Examining the Impact of Portable Chargers on Electric Vehicle Adoption
Abstract: Although switching to electrified mobility presents issues for the electricity system, it offers a viable way to address climate change. Even with significant improvements in electric vehicle (EV) technology, the process of charging puts stress on current network infrastructure. To address these issues, the use of charging management techniques is recommended in this paper. It also explores how EVs might be integrated into the smart grid, highlighting possible benefits, especially …
Published in International Journal of Advanced Control and System Engineering · Vol. 1, Issue 2, 2023 · pp. 22–28 Read article
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Spectrum of Issues Assessing the Social, Ethical, and Legal Aspects of VR/AR/MR
Abstract: With the rapid growth of RRR (VR, AR, MR) technology, there is a greater need for better interaction features such as immersiveness, interactivity, and multi-perception. RRR, as a new emerging information technology, presents a possible solution for generating interaction and fusion for data integration technology between both real and virtual space, and then provides different products and services. As RRR technology becomes more widely available, it is critical that we …
Published in Journal of Operating Systems Development & Trends · Vol. 9, Issue 3, 2022 · pp. 22–27 Read article
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Some Recent Developments in Media Technology
Abstract: The creation, distribution, and consumption of material have all changed as a result of the media technology's quick development. The influence of 5G on streaming and interactive media, virtual and augmented reality (VR/AR), blockchain for media rights management, and artificial intelligence (AI) in content creation are some of the current developments in media technology that are examined in this article. The rapid advancement of digital technology in recent years has …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 1, 2025 · pp. 30–36 Read article
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3D Object Modeling Using Augmented Reality
Abstract: The primary objective of this paper is to offer readability of lecturer’s principles to the scholars in an actual like surroundings via 3-D visual aids that may be used to make clear or decorate Information of an idea simply. As college students said, “tell us and we overlook. Display us and we Consider” This paper makes a specialty of regarding the kids in know-how all the ideas Without difficulty and …
Published in Recent Trends in Parallel Computing · Vol. 7, Issue 2, 2020 · pp. 14–18 Read article
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Material Selection for Mechanical Structures of Space Borne Payloads
Abstract: Space borne payloads consist of several structures to fulfill its functions in space operation. Among these structures, mechanical structure serves as a backbone of whole payload. Hence mechanical structure needs to have very high rigidity and strength. For space applications, materials to be used in mechanical structures need to be selected very carefully. Every gram of added weight increases few liters of fuel consumption and hence costs extra money for …
Published in Journal of Aerospace Engineering & Technology · Vol. 6, Issue 3, 2016 · pp. 24–28 Read article
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An Integrated Platform for Remote and Collaborative Augmented Reality and Virtual Reality of Artificial Intelligence Using AI Tools
Abstract: In the digital age, virtual reality (VR) and augmented reality (AR) have emerged as transformative technologies, fundamentally reshaping the way individuals engage with both the physical and digital realms. This study provides a thorough and in-depth analysis of these immersive technologies, illuminating their complex features, cutting-edge uses, and evolving consequences. The study begins by clarifying the key distinctions between augmented reality (AR) and virtual reality (VR), as well as the …
Published in Journal of Advancements in Robotics · Vol. 10, Issue 2, 2023 · pp. 31–37 Read article
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Virtual Reality Graded Exposure Therapy For Phobia And Ptsd
Abstract: By combining virtual reality technology with graded exposure therapy, Virtual Reality Graded Exposure Therapy (VRGET) transforms the treatment of anxiety disorders. VRGET uses controlled exposure to anxiety-inducing stimuli using immersive virtual environments, addressing the global problem of anxiety disorders. By simulating real-world scenarios, VRGET provides a structured and immersive approach that allows individuals to gradually confront their fears in a controlled, supervised, and safe environment. Technology offers adaptable scenarios tailored …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 15, Issue 2, 2025 Read article
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A Study on E-Learning and Its Challenges and Implications in Remote Areas in India
Abstract: Learning is for acquiring knowledge with the advancement in technology. e-learning, which stands for electronic learning, has become a part of learning across the world. e-learning is a teaching-based learning method that makes use of electronic media. Basically, it is defined as the delivery of educational content courses and programs over the internet or computer networks. e-learning is based on ICT (information and communication technology) and Web 2.0 technologies. According …
Published in Journal of Web Engineering & Technology · Vol. 13, Issue 1, 2026 · pp. 1–10 Read article
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Recent High-Performance Switching Techniques
Abstract: AbstractThe main purpose of this paper is to provide an overview of research in the area of modern High-Performance switching in telecommunication network. The rapid evolution in the field of telecommunications has led to the appearance of new switching technologies to support a variety of communication services with a broad range of transmission rates in a common, unified integrated services network. At the same time, the progress in the field …
Published in Journal of Software Engineering Tools & Technology Trends · Vol. 6, Issue 2, 2019 · pp. 20–26 Read article
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Integration of EV charging with Renewable Energy
Abstract: The integration of electric vehicle (EV) charging with renewable energy (RE) sources presents a promising path toward sustainable transportation and energy use. As the global adoption of EVs accelerates, traditional charging methods relying on fossil fuels pose challenges to achieving environmental goals. This paper explores the potential of integrating RE sources, such as solar, wind, and hydroelectric power, with EV charging infrastructure to reduce greenhouse gas emissions and optimize energy …
Published in Journal of Power Electronics and Power Systems · Vol. 15, Issue 1, 2025 · pp. 1–8 Read article
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The Role of Augmented and Virtual Reality in Enhancing Education and Training
Abstract: Virtual reality (VR) and augmented reality (AR) are emerging as powerful tools that are transforming the way education is delivered and experienced. Unlike traditional teaching approaches that often rely heavily on textbooks, lectures, and passive learning, these technologies create highly interactive and engaging environments that allow students to actively participate in the learning process. By providing immersive experiences, VR and AR bridge the gap between theoretical knowledge and practical application, …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 12, Issue 3, 2025 · pp. 33–38 Read article