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31 articles for “game playing”
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The Importance and Misconceptions of Artificial Intelligence in Industry and Academia
Abstract: Artificial Intelligence (AI) has been making remarkable advancements in various industries and academia. AI has been used by businesses to increase productivity, improve efficiency, and make factbased decisions. For example, AI is being used in finance for fraud detection, in healthcare for diagnosis and treatment planning, and in retail for personalized customer experiences. On the other hand, academia has been at the forefront of AI research and development, with a …
Published in Journal of Computer Technology & Applications · Vol. 13, Issue 3, 2022 · pp. 40–44 Read article
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The Digital Playground: Evolution, Impact, and Future of Computer Gaming
Abstract: Computer gaming has transformed from a specialized hobby into a worldwide cultural force, shaping entertainment, technology, and social connections. This article delves into the history and influence of computer gaming, exploring its beginnings, technological progress, and increasing significance in modern society. We analyze various genres of games, the rise of e-sports, and the integration of virtual reality and artificial intelligence in enhancing user experiences. Additionally, the article delves into the …
Published in Journal of Computer Technology & Applications · Vol. 16, Issue 2, 2025 · pp. 53–62 Read article
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Custom Hand-Gestured Controlled Video Game using RGB Camera
Abstract: Video gaming is a rapidly evolving form of entertainment introducing young minds into the field and increasing competition within the industry. Due to the requirement of high-level passionate experience among players, game designers are forcing to create more realistic and enjoyable game plans. Gesture-based Monitoring (GM) in Human-Computer Interaction (HCI) plays a crucial role in increasing player’s enjoyment and delight during game play and chosen as a more significant modality. …
Published in Journal of Instrumentation Technology & Innovations · Vol. 12, Issue 3, 2022 · pp. 20–29 Read article
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Virtual Reality Horror Chronicles: Exploring Fear in Virtual Reality
Abstract: Virtual reality (VR) provides a distinctive and immersive experience, enabling users to engage in digital environments in an exceptionally realistic manner. It offers a sense of presence and immersion, making users feel as though they are physically present within a virtual world. Games can be single-player or multiplayer, and they often involve challenges, objectives, or narratives for players to engage with. Gaming is a powerful tool for promoting VR technology …
Published in Journal of Multimedia Technology & Recent Advancements · Vol. 11, Issue 3, 2024 · pp. 32–43 Read article
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Life Assessment of a Pre Cracked Cricket Bat
Abstract: Cricket is an interesting game played in many countries wherein a bat made of willow wood is used to strike a leather ball to score runs. This bat fails at a much faster rate in the presence of a crack when compared to a normal bat. In this study, an attempt is made to assess the life of a pre-cracked cricket bat. A crack is initiated in the weak spot …
Published in Journal of Experimental & Applied Mechanics · Vol. 10, Issue 3, 2019 · pp. 22–29 Read article
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Wearable Ankle Rehabilitation Robotic Device for Stroke Rehabilitation
Abstract: AbstractAnkle rehabilitation is vital in stroke recovery and this stage is critically intervention for stroke rehabilitation. It is shown that initial first few days of acute stroke is incredibly vial, so there is strong need for rehabilitation. Here, this study helps to develop the ankle movement of the acute stroke patient. The force sensor was used to detect the tendency of the ankle movement. The main objective of this wearable …
Published in Recent Trends in Sensor Research & Technology · Vol. 5, Issue 2, 2018 · pp. 33–37 Read article
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Exploring Gesture Handling in The Shakti man Game: A User Experience Study
Abstract: Participants in "The Shaktiman Game" take on the role of the valiant hero Shaktiman in an engrossing 2D adventure. Players must fight their way through an endless barrage of enemies in this dynamic arena to get the best score. Player’s control Shaktiman's movements in the beginning by making natural hand gestures in front of a camera, which allows them to maneuver the character horizontally over an eye-catching gaming environment. The …
Published in International Journal of Electrical and Communication Engineering Technology · Vol. 1, Issue 2, 2023 · pp. 1–7 Read article
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Mario Ai Model Using Gaming Reinforcement Learning
Abstract: It is essential for research on computational and/or artificial intelligence (CI/AI) applied to games to have relevant games to apply AI algorithms to. This is pertinent. It doesn't matter if one is studying how to use CI/AI techniques to test and improve AI (e.g., games provide challenging yet scalable problems which engage many central aspects of human cognitive capacity) or how to use CI/AI techniques to improve games (e.g., player …
Published in Journal of Instrumentation Technology & Innovations · Vol. 14, Issue 2, 2024 · pp. 1–6 Read article
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Umpire’s Assistant : DRS with computer vision
Abstract: In any game, a fair decision is necessary to ensure that the game is played fairly. Any bad judgement made due to human error could determine the game's outcome. The literature study mentioned computer vision and image processing algorithms, which were shown using numerous cameras. With the use of a high-quality smartphone camera, this study focuses on a system that assists the umpire in making decisions such as no-ball, LBW …
Published in Trends in Opto-electro & Optical Communication · Vol. 12, Issue 1, 2022 · pp. 24–27 Read article
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A Hybrid Algorithm for Processor Scheduling Using Game Theory Variants
Abstract: This study proposes a novel hybrid algorithm for processor scheduling in modern operating systems, integrating the strengths of traditional scheduling methods with game theory variants. Traditional schedulers often struggle to adapt to dynamic workload changes, leading to suboptimal performance. Our hybrid approach addresses this by treating processes as "players" in a game, where the "payoff" is CPU time. A base scheduler (e.g., Weighted Fair Queuing, Earliest Deadline First) provides a …
Published in Journal of Operating Systems Development & Trends · Vol. 12, Issue 1, 2025 · pp. 48–56 Read article
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Virtual Voyages: Navigating Museum Education with Electronic Games
Abstract: The incorporation of electronic games into museum environments is becoming increasingly popular as an effective educational resource. These games offer a dynamic way to engage visitors, enhancing their overall experience by catering to diverse learning styles and effectively capturing the attention of a digital-native audience. By integrating interactive components, museums can enhance the learning experience, making it more engaging and enjoyable, which subsequently boosts knowledge retention. This approach has the …
Published in Current Trends in Information Technology · Vol. 14, Issue 3, 2024 · pp. 34–38 Read article
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LIFE ESTIMATION OF A PRE-CRACKED CRICKET BAT
Abstract: Cricket is a fascinating game that is played in many countries professionally. The cricket bat is equipment which is used to strike the ball. The ball is made up of leather whereas the bat is made of willow wood. The performance and the life of a bat are hampered in presence of a crack as the crack propagates leading to failure. In this paper, a Kashmir willow bat with a …
Published in Journal of Experimental & Applied Mechanics · Vol. 9, Issue 1, 2018 · pp. 48–55 Read article
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Study of Proximity Points and Fixed Points
Abstract: This paper explores the concepts of proximity points and fixed points, which are fundamental in mathematical analysis and nonlinear functional analysis. Fixed-point theorems play a crucial role in optimization, game theory, differential equations, and dynamic systems. Proximity points, an extension of fixed points, provide a more generalized approach, allowing near-coincidence rather than exact identity. The study discusses classical fixed-point theorems, such as Banach’s contraction principle, Brouwer’s fixed-point theorem, and Schauder’s …
Published in Recent Trends in Mathematics · Vol. 1, Issue 2, 2024 · pp. 28–31 Read article
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VolleyNexis AI: A Multimodal Artificial Intelligence Framework for Opponent Strategy Prediction, Tactical Intelligence, and Athlete Performance Optimization in Volleyball
Abstract: The rapid advancement of Artificial Intelligence (AI) has profoundly transformed sports analytics, enabling deeper insights, real-time data analysis, and enhanced performance predictions. Noticeable results have been seen by enabling automated analysis of complex gameplay patterns along with athlete performance. Volleyball is a dynamic and strategic sport, which requires continuous tactical adjustments and constant monitoring of the player’s performance. This paper presents VolleyNexis AI, which is a multimodal artificial intelligence framework …
Published in Journal of Artificial Intelligence Research & Advances · Vol. 13, Issue 2, 2025 Read article
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Semantics Analysis of Expected Goals in Soccer Data Using Machine Learning
Abstract: In recent years, the increasing availability of soccer data has greatly enhanced the accuracy and depth of player performance evaluation. Soccer, being one of the most popular sports worldwide, attracts millions of fans due to its simple rules, minimal equipment requirements, and high entertainment value. However, analyzing an entire match manually can be time-consuming, leading to a growing demand for automated methods that can summarize and interpret game data efficiently. …
Published in International Journal of Data Structure Studies · Vol. 3, Issue 2, 2025 · pp. 31–47 Read article
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Development of Game Theory Strategy for Estimating Mobility Variety in Approaching Wireless Networks
Abstract: Game theory designed with a set of structured tools with an evaluation tool for the tedious interaction among logical players. This theory approaches for analyzing of communication networks, which functions with autonomous structured networks and the designed network devices can take rational decisions according to network congestion. The proposed structure consists of mixture frame for channel allocation for random probability for accessing channel. The main objective of this work is …
Published in Recent Trends in Electronics Communication Systems Read article
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IT Application in Oil and Gas Sector (Digital Oil Field)
Abstract: At first glance, IT applications with the oil and gas sector would seem an unlikely match. The oil and gas IT service demands unique analysis and comprehensive data through live energy with decades of experience in the energy industry and intellectual property from energy insights. To ensure relevance, our analysts work with subscribers and market leaders to identify and prioritize specific topics to be covered in research reports. The oil …
Published in Journal of Petroleum Engineering & Technology · Vol. 6, Issue 1, 2016 · pp. 50–53 Read article
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The Digital Architects: How Computer Geeks Shape Innovation and Technology
Abstract: A Computer Geek is more than just a technology enthusiast; they are innovators, problem-solvers, and passionate creators deeply immersed in the world of computing. Marissa Mayer, Google's first female engineer and former CEO of Yahoo, once described geeks as individuals who care so deeply about something that every detail becomes important. In today's fast-paced digital era, computer geeks share a powerful and symbiotic relationship with technology, playing a central role …
Published in Journal of Communication Engineering & Systems · Vol. 15, Issue 2, 2025 · pp. 8–20 Read article
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Impact of Virtual Reality Training in Rehabilitation of Stroke Patients: A Cross Sectional Review
Abstract: Introduction: Those who receive virtual reality training, they train through digital environment. The new modern technology starts from simple computer to virtually designed audio visual aids. This virtual therapy is the system were patient is exposed to harmless objects and equipment’s which boost their confidence level for better performance. There are so many diseases which are treated under virtual therapy, which includes stroke to achieve muscle power with better control …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 8, Issue 1, 2018 · pp. 16–20 Read article
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Ashaya as Abode: Reconciling Ayurvedic Vata Theory with Intestinal Neurophysiology
Abstract: Background-Ashaya refers to a site or structure within the body where a substance resides. Ashaya refers to the internal sites or structures within the body where various substances reside Commonly, seven Ashayas are described in males, while in females there are eight, while Sharangadhara has described 9 Ashayas. Vatashaya denotes the specific site of Vata Dosha, which is considered the chief among the three Doshas due to its vital role …
Published in Journal of AYUSH: Ayurveda, Yoga, Unani, Siddha and Homeopathy · Vol. 15, Issue 2, 2026 Read article