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5 articles for “Hand Landmark Model”
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Windows Operating System’s Volume Controller Using Hand Gestures
Abstract: In this study, we develop volume controller in which we use hand gesture as input to control system. OpenCV module is basically used in this implementation for gesture control. Basically, this system uses the web camera to record or take pictures/videos, and the app controls the system volume based on the input. The primary purpose is to modify the system volume. Hand gestures can control basic computer tasks, such as …
Published in Journal of Operating Systems Development & Trends · Vol. 9, Issue 3, 2022 · pp. 15–21 Read article
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Sign Language Recognition Using Deep Learning
Abstract: People with hearing/speech disabilities use sign language to communicate their thoughts and feelings, but non-disabled people often find it hard to comprehend these hand gestures since they do not know sign language. This project aims to create a system that uses MediaPipe, LSTM and Keras for sign language recognition. The webcam will capture video footage of people performing sign language gestures, then MediaPipe will extract and identify the hand landmarks …
Published in Journal of Image Processing & Pattern Recognition Progress · Vol. 10, Issue 2, 2023 · pp. 35–43 Read article
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Hand-Tracking-Based Mouse Control for Touchless Human-Computer Interaction: Feasibility and Future Enhancement
Abstract: This paper presents a novel approach to human-computer interaction through a hand-tracking-based mouse control system using computer vision. The system utilizes OpenCV, MediaPipe, and the Cvzone Hand Tracking Module to identify and monitor hand movements in real-time. By utilizing hand landmarks, the system maps finger positions to cursor movement and enables essential functions such as clicking, scrolling, and double-clicking. The primary motivation for developing this system is to create a …
Published in Research & Reviews: A Journal of Embedded System & Applications · Vol. 13, Issue 2, 2025 · pp. 18–25 Read article
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Feasibility of 3D Printed Temporal Bone for surgical simulation and practice
Abstract: Temporal bone (Ear Bone) has the most complex anatomical structure in body. ENT Surgeons need lot of practice before doing any surgery. Dissecting cadaver temporal bone is best teaching aid available with ENT surgeons, but have several constrains like legal, ethical, religious ground etc., restricts the hands-on dissection training. Availability of cadaver temporal bone is also very limited; it also houses many infectious agents and viruses. With recent advancement in …
Published in Journal of Polymer & Composites · Vol. 12, Issue 3, 2024 · pp. 147–154 Read article
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Custom Hand-Gestured Controlled Video Game using RGB Camera
Abstract: Video gaming is a rapidly evolving form of entertainment introducing young minds into the field and increasing competition within the industry. Due to the requirement of high-level passionate experience among players, game designers are forcing to create more realistic and enjoyable game plans. Gesture-based Monitoring (GM) in Human-Computer Interaction (HCI) plays a crucial role in increasing player’s enjoyment and delight during game play and chosen as a more significant modality. …
Published in Journal of Instrumentation Technology & Innovations · Vol. 12, Issue 3, 2022 · pp. 20–29 Read article