serious games
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Harmonizing Entrepreneurship and Academics: The Chronicles of JIT as a Dual-Narrative Educational Framework
Abstract: Game-based learning (GBL) has demonstrated significant potential in STEM education, yet most existing implementations remain constrained by narrow disciplinary focus and limited replay ability, offering students a single, linear path through predetermined content. This paper introduces The Chronicles of JIT, an immersive simulation designed to address these limitations through a dual-perspective narrative architecture that transforms engineering and entrepreneurial education. Rather than confining players to one lens, the game allows them …
Published in International Journal of Education Sciences · Vol. 3, Issue 2, 2026 · pp. 74–80 Read article