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Assessing ESL Learners in Narrative Writing with Gamification through Storium: A Quantitative Study
Abstract: The purpose of this study was to investigate the use of the gamification approach from Storium to improve the narrative writing abilities of students learning English as a Second Language (ESL). Learners generate an interest in both studying and playing. Also, the study investigates the evaluation and practicability of gamification for English as a Second Language (ESL) students. The present study employs quantitative research method to study the findings. They …
Published in Recent Trends in Social Studies · Vol. 1, Issue 1, 2024 · pp. 41–49 Read article