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6 articles for “serious games”
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Harmonizing Entrepreneurship and Academics: The Chronicles of JIT as a Dual-Narrative Educational Framework
Abstract: Game-based learning (GBL) has demonstrated significant potential in STEM education, yet most existing implementations remain constrained by narrow disciplinary focus and limited replay ability, offering students a single, linear path through predetermined content. This paper introduces The Chronicles of JIT, an immersive simulation designed to address these limitations through a dual-perspective narrative architecture that transforms engineering and entrepreneurial education. Rather than confining players to one lens, the game allows them …
Published in International Journal of Education Sciences · Vol. 3, Issue 2, 2026 · pp. 74–80 Read article
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Advancements In Technologies and Their Impacts On Mental Health Care With Special Reference to Ethical Considerations
Abstract: Mental health technology has seen remarkable progress in recent years, leveraging digital tools to improve diagnosis, treatment, and patient engagement. This review article examines the evolving role of technological innovations in mental health care, drawing insights from a range of scholarly reviews and research articles that explore the intersection of mental health and technology. Key advancements highlighted in this paper include artificial intelligence (AI), telemedicine, mobile health applications, serious games, …
Published in Research and Reviews : A Journal of Medical Science and Technology · Vol. 14, Issue 2, 2024 Read article
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Excessive screen time: Understanding its long-term impact on health and behavior
Abstract: In today’s world, digital gadgets, like laptops, game consoles, smartphones, and televisions, are essential since they provide entertainment and convenience. However, their overuse has raised serious concerns regarding long-term health and social implications. This review investigates the extensive effects of excessive screen time on mental, physical, and social well-being, with a special emphasis on children and adolescents. The growing amount of time toddlers and preschoolers spend in front of screens …
Published in Emerging Trends in Personalized Medicines · Vol. 2, Issue 2, 2025 · pp. 13–21 Read article
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Digital Home Workout Assistant using Kinect and Unity
Abstract: Nowadays, people’s lifestyle becomes fast and growing and also each and every people desire to look young and live healthily. This phenomenon has caused people to blindly follow fitness trends without proper cognition. It may lead to serious injuries or other side effects. The main prominence of this system is to assist society by monitoring and guiding proper exercise posture, which rectifies their well-being. This paper is about Kinect based …
Published in Journal of Mobile Computing, Communications & Mobile Networks · Vol. 6, Issue 1, 2019 · pp. 7–17 Read article
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Impact of Virtual Reality Training in Rehabilitation of Stroke Patients: A Cross Sectional Review
Abstract: Introduction: Those who receive virtual reality training, they train through digital environment. The new modern technology starts from simple computer to virtually designed audio visual aids. This virtual therapy is the system were patient is exposed to harmless objects and equipment’s which boost their confidence level for better performance. There are so many diseases which are treated under virtual therapy, which includes stroke to achieve muscle power with better control …
Published in Research and Reviews: A Journal of Neuroscience · Vol. 8, Issue 1, 2018 · pp. 16–20 Read article
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Information Privacy and Security in Data Mining
Abstract: AbstractThe improving popularity and growing of data mining technologies bring very serious effect to the security of individual's sensitive information. In the recent years, the privacy preserving data mining (PPDM), has been extensively studied and it is an emerging research subject in data mining. Without accommodating the security of sensitive information contained in the data, the basic idea of PPDM is to implement the data in such a manner so …
Published in Journal of Advanced Database Management & Systems · Vol. 3, Issue 3, 2016 · pp. 30–44 Read article