Recent Trends in Electronics Communication Systems

Review of Haptic Gloves for Touching Virtual Reality

  1. Pragati Pandit
  2. Tanmay Bhagat
  3. Harshita Jagtap
  4. Kajal Singh
  5. Vaishnavi Sonawane
  6. Jagruti Visave

Abstract

Individuals who have ever been immersed in a Virtual Reality (VR) environment have likely fantasised about the possibility of being able to physically interact with virtual items as well as manipulate them with only their hands. Unfortunately, this demands a lot more than just a graphic board that is quick as well as a display that is immersive in its visual effect. In order to facilitate contact between multiple fingers, it is necessary to have a force-feedback device that may be worn, also known as a "haptic glove." As a consequence of the recent expansion of the virtual reality market, there has been an increase in the amount of work put into the development of this technology. At this time, numerous teams as well as start-ups from all around the world are making announcements regarding the forthcoming release of commercial haptic gloves of their own. In point of fact, during the course of the past year, there has beenan introduction of a new product virtually every single month. It is abundantly clear that not all novel concepts will actually discover their way onto the market, as well as it is also evident that not all haptic gloves are designed to serve the same spectrum of applications. In this article, the primary technologicallimitations that are encountered during the process of building ahaptic glove are discussed, with a particular emphasis placed onthe capabilities of actuation technology. In the next section, acomparison of the characteristics as well as performance ofseveral existing devices, as well as projects from the past as wellas the present, is presented. In conclusion, some observations aswell as projections on next events are presented.

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