2 publications
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Published Subscription Original Research
Quantitative Research on Gen Z Slang Terms for a Diverse Group of PeopleBy S. Shruthi, B. R. Aravind, M.L. Mathivysali
Abstract: This study objective is to determine the various individuals who employed vocabulary connected with Generation Z and to discover who those persons were. Through the use of Google forms, twenty Gen Z slang terms associated were posed to the various participants for testing. The data are collected from the participants by the researcher through the use of Google Forms, and the researcher is the one who is responsible for developing …
Published in Emerging Trends in Languages · Vol. 1, Issue 1, 2024 · pp. 24–31 Read article →
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Published Subscription Original Research
Assessing ESL Learners in Narrative Writing with Gamification through Storium: A Quantitative StudyBy S. Shruthi, Dr. B. R. Aravind
Abstract: The purpose of this study was to investigate the use of the gamification approach from Storium to improve the narrative writing abilities of students learning English as a Second Language (ESL). Learners generate an interest in both studying and playing. Also, the study investigates the evaluation and practicability of gamification for English as a Second Language (ESL) students. The present study employs quantitative research method to study the findings. They …
Published in Recent Trends in Social Studies · Vol. 1, Issue 1, 2024 · pp. 41–49 Read article →